Beiträge von hugedragonyk

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


    ---------2022.07.10------------


    Your friend, MI-8 is ready to arrive~8)


    Continue to do final pre-release tuning and content expansion for the UEP2 - Helicopter/Heliport MOD.


    MI-8 helicopter module debugging is completed.


    Guess what the next helicopter will be?:saint:


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    --------------2022.07.08---------------------


    OK, guys. End of business trip. .

    I am back. .


    -----------------------------------------

    Nachfolgend die erste Reihe von UEP2-MOD-Updates, die veröffentlicht wurden.

    Below, the first batch of UEP2-MOD updates that have been released.

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    1. [uep2]_14c_Seaplane_and_Pier_(4-in-1) v1.2

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    LINK:

    [uep2]_14c_Seaplane_and_Pier_(4_in_1) v1.2

    --------------------

    V1.2 Update: 2022.07.08 -

    Some modules have been optimized, and the DHC-6 aircraft driver's perspective and passenger's perspective have been added. Adjusted the effect of exhaust from seaplane engines.


    =================================================

    2. [uep2]_040a_Food processing plant_(5_in_1) v1.2

    =================================================

    LINK:

    [uep2]_040a_<Food processing plant_(5_in_1)>

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    V1.2 Update: 2022.07.08 -

    1. Optimized some modules.

    2. Modified the storage capacity of the warehouse, on average each station can store 1174 units of products.

    3. Fixed the problem that the depot could not purchase vehicles when the industry was upgraded.

    4. Click the mouse on the UEP2 industrial building corresponding to the game, open the MOD menu, and click any option to complete the MOD update in the game.

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    =================================================

    3. [uep2]_040b_Chemical plant_(5_in_1) v1.2

    =================================================

    LINK:

    [uep2]_040b_<Chemical plant>_(5_in_1)

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    V1.2 Update: 2022.07.08 -

    1. Optimized some modules.

    2. Modified the storage capacity of the warehouse, on average each station can store 1174 units of products.

    3. Fixed the problem that the depot could not purchase vehicles when the industry was upgraded.

    4. Click the mouse on the UEP2 industrial building corresponding to the game, open the MOD menu, and click any option to complete the MOD update in the game.

    -------------------------------------


    =================================================

    4. [uep2]_040c_Tools_factory_(5_in_1) v1.2

    =================================================

    LINK:

    [uep2]_040c_<Tools_factory_(5_in_1)>

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    Update V1.2: 2022.07.08 -

    1. Optimized some modules. Fixed an issue where truck assets were misplaced.

    2. Modified the storage capacity of the warehouse, and each platform can store 794-846 units of products on average.

    3. When the industry level is automatically upgraded, the depot can purchase vehicles normally, this problem has been fixed.

    4. Click the mouse on the UEP2 industrial building corresponding to the game, open the MOD menu, and click any option to complete the MOD update in the game.

    -------------------------------------


    [uep2]_07b_<Locomotive_Depot_Series>_(Rail_Depot)>

    ----------------------

    At present, I haven't found the problem you reported after testing.

    The situation you encountered should be an error caused by the game not automatically deleting the texture cache in the shader_cache folder after the TPF2 update.

    ----------------------

    You only need to manually open the folder path X:\xxxxxxx\STEAM\userdata\your user ID number\1066780\local\shader_cache, and then manually delete all the game texture caches in it to solve the problem.

    -----------------

    This solution also applies to all mods that have a similar situation after the TPF2 game update, such as NEP2 and so on.:)

    -----------------

    Dear friends.

    ---------------------

    I have been on a business trip for the past month. So UEP2 - MOD making has not been updated content. .

    Because of the hotel's internet speed issues, I sometimes cannot log into DISCORD or TPF forums and reply to messages normally.

    If you have any questions, please message me first. I will reply at the end of the month when I return.

    ----------------------

    Recently, I will use the free time when I go back to the hotel at night to continue to optimize and upgrade the functions of the released UEP2 series MOD with my laptop. .

    Helicopter/heliport mod and airship/hot air balloon/airship station mod will be released when I get back from a business trip.;)

    --------------------

    Have a nice weekend everyone~ 2022.6.18

    The hotel's public network is too slow. . . I finally opened the forum page. . . . .:S


    You use the [More Industry Levels] mod.

    My UEP2-Industry Integration series mod already comes with a yield adjustment option, so this mod conflicts with my UEP2-Industry Integration mod. I have written the precautions in the mod description.

    Before subscribing a MOD, please read the MOD description carefully to understand the functions and precautions of the MOD. Then subscribe and use the mod.

    In fact, the main thing is the shipping cost. . . If I buy a mug. . Use the China-Europe train or choose sea transportation. . . Estimated shipping is 5 times more expensive than cups. . Then when I received the cup. . Probably because of a bump in transit. . The cup has been broken. . :D

    After the global epidemic is over, my wife and I will start the self-driving trip to Europe that we have planned for a long time. I plan to visit the train sand table museum in Hamburg, Germany and photograph the BR193 locomotive. If there is enough time, I can go directly to his shop. .;)

    --------------------


    For cups, I prefer the third one. The chimney of the steam locomotive is right at the mouth of the cup. If you have a cup of hot coffee in winter.

    Water vapor floated out from the mouth of the cup, matching the steam locomotive on the cup. . It's a good feeling~~.:)


    Unfortunately. . I am in China and there is no way to order this mug through the forum. . Shopping and delivery in the Forum Store area is limited to Europe. . . . .:|

    In addition, on Taobao and Alibaba in China, there are really many U disks in the shape of trains and cars, oh, there are also signature pens. . . You can also directly customize the look you like. I select some pictures for your reference..:)


         


            


    -----------------------------

    -------[UEP2] _14C_---- 2022.05.13 ------ DONE



    [uep2]_14c_Seaplane_and_Pier_(4-in-1) -------- DONE



    Release:(DONE)






    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------


    Download:


    [uep2]_14c_Seaplane_and_Pier_(4_in_1)


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2807455026


    ------



    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_14c_Seaplane_and_Pier_(4-in-1)

    -------------------------------------

    Availability: 1965

    Time to fill in the missing content of TPF2~

    --------------------------------------

    [ - I - ].-------Before loading the MOD.-----------

    (1). Make sure your TransportFever2 version is "2022 Spring-Update"!!

    (2). This mod will add a seaplane system to your game. In the mod you can find the DHC-6_"Twin Otter"_ seaplane, as well as the matching dock.

    (3). NOTE: DO NOT use any mods that directly replace the game's default roads/rails/parameters! !Such mods will cause other authors' mods to fail to work properly! ! !

    [ - II - ].-------Use this mod in new game or archive.-----------

    (1). Make sure you have subscribed to this mod and loaded it in the mod management list of TPF2.

    (2). You can find this mod in the "Water/urban_expansion_project_package_II" option. (1x Passenger Harbor and 1x Cargo Harbor)

    (3). DHC-6_"Twin Otter"_ seaplanes can take off and land on the water and ordinary airports.

    (4). The dock has 2 ship berths and 1 seaplane berth, and you can adjust the corresponding settings through the mod's menu.

    (5). Note: MOD adopts modular function integration, when the player sets the berth of the ship/seaplane, the game may automatically set the wrong berth due to wrong judgment. You just need to manually adjust the berth number to get back to normal. (Numbers 1 and 2 are boat berths, and number 3 is the seaplane berth.)

    (6). Menu function 1: Adjust the size of the dock berth to accommodate small/large boats or seaplanes.

    (7). Menu function 2: Turn on or off the lighting facilities of the dock.

    (8). Menu function 3: Turn on or off the colored flag of the dock.

    [ - III - ].-------Feedback about the use of MOD.-----------

    (1). If you encounter any problems in using the mod, please report it to the author in time. and provide the stdout.txt file in the X:\xxxxx\STEAM\userdata\xxxxxxxx\1066780\local\crash_dump\ folder to the MOD author, so that the author can check and solve the MOD problem in time.

    (2). A warm reminder for newbies: Before using MOD, please be sure to read the author's MOD instructions carefully, and don't mindlessly subscribe! ! !Do not use mods that directly replace the game's default road/railway and any game's default parameter settings, which will cause your other mods to fail to work properly! ! !Please plan and subscribe to MOD reasonably, and load MOD in the order of SCRIPT, railway, road, station, and asset. .

    [ - IV - ].-------If you want to make new seaplanes.-----------

    (1). For other modders, if you're going to make a new seaplane mod to fit this seaplane dock, the seaplane making is the same way as making a normal aircraft for TPF2, without any additional feature requirements or restrictions. Looking forward to more interesting seaplanes appearing in the game.

    -------------------------

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2022.05.13 v1.1

    ------

    --About <urban expansion project package II> series [WIP] , please see the TPF website forum.

    https://www.transportfever.net…?postID=277982#post277982

    ----


    ----------------------

    The seaplane system and the dock were successfully completed 3D modeling and code testing. . . This video is a demonstration of the final effect of the mod.

    PS:

    The official version of the MOD will replace the landing brake sound of the aircraft.

    I'm looking for a suitable falling water sound effect.

    The current video is a test version. Sound effects have not been replaced yet.;)

    ----------------------


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    ----------------------

    ----------------2022/05/11------------------

    Update the progress.

    -------------------------------------------------

    Land on the water? why not ~ :P

    After the helicopter, the seaplane was successfully tested. ~

    UG, you owe me a lot of medals. . .^^

    -------------------------------------------------

    PS:


    In addition, other authors can make flying vehicle MODs such as seaplanes/helicopter at will.

    (the method is the same as making ordinary aircraft MODs),

    without any additional functional restrictions or code mandatory requirements. . Everything is compatible.

    You just need to make new seaplane/airship/helicopter. . Just leave the rest to these mods. . .;)


    ------------------------------------------------------


    PPS:

    After the last server upgrade of the forum, I often cannot open the page when I visit the TPF forum during the network peak period recently. . . .:|


    ---------------------------------------------------------

    PIC:

    close to the water




    Dock after landing




    ready to take off




    -----------------------------------

    About the helicopter mod. Progress Update 2022/05/09

    --------------------------

    At present, MOD is test the module integration of helicopter cargo system and road cargo station + custom industry chain.

    --------------------------

    In the past few days, I will use the evening time to 3D model the airship base and the hot air balloon landing station. And modify the fire station/hospital MOD to increase the helicopter take-off and landing system of the helipad.

    PS:

    The helicopter adopts a mixed transport mode, which will automatically switch between passenger and cargo according to the items carried.

    PPS:

    I am glad that UG has solved the problem of DEPOT failure caused by industrial upgrading or adjusting MOD menu in industrial integration mode after updating TPF2.:)

    ---------------------------


    After these are completed, the helicopter/heliport/airship base/hot air balloon/fire station/hospital series mods can all be released.:)


           



    ----------------------------------------

    This video will demonstrate the final effect of the UEP2-14 (helicopter/heliport) mod.:)


    In the final version of the mod, all helicopters/airships have a passenger/cargo hybrid mode, and the vehicle will automatically switch between passenger/cargo mode depending on the type of cargo loaded.

    You can set the flight path of the helicopter/airship directly between passenger/cargo stations.


    The airship/hot air balloon belongs to another mod, other zeppelins, hot air balloons, airship landing sites, hot air balloon landing sites are being modeled in 3D.


    PS: Adding Kirov Airship to the MOD pays homage to the game that brought fun to my school days: "Red Alert-2", games are games, they don't represent anything in reality.


    -------VIDEO--------


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    ------------------

    Kirov-reporting ~~~ 2022/05/02

    Haha, it's really just TPF2.:D

    ------------------------

    Next, I decided to update the MOD making progress of the UEP2 - 14 (Helicopter / Heliport) series.

    ------------------------

    This MOD should be said to be the most low-key MOD in the UEP2 series of MODs. . . Aside from 2 test videos and a few screenshots, I haven't posted any updates on this mod. .

    ------------------------

    Take advantage of the 5-day break from the 5.1 holiday. . I finally decided to finish this mod. .


    The entire Helicopter series mod contains 4 heliports. . Now, the helicopter can land directly on the apron of the roof building without taking up any space~

    There is also a miniature airship station in making, for hot air balloon/airship.

    ------------------------

    It's also time to fill the missing piece of TPF2's transport system.


    UG, you owe me another medal.:)

    -----------------------


    Later, I will record a video of the final test of the helicopter series before the break. Update tomorrow.;)


    ----------------------------------------


    Kirov-reporting :)


           



    -------------------------


    High-rise building with two helipads. You can place it anywhere in the city. With the -spring update of TPF2, you can dock your helicopter on any tarmac.:)



       



       



    ---------------------------



    A standard heliport with BRT bus station, light rail station, helipad, vehicle depot, (8 - IN - 1)...

    Currently, I am debugging the supporting industry chain.

    The heliport will require players to provide fuel, tools, machines and other products to operate.



       



    ---------------------------------



    Emmmm. . . Speaking of the take-off and landing platform of the Kirov airship. . . .

    This will come in handy. .:D





    ------------------------------




    ------------------------------

    OK, posting a progress update: 2022/04/22


    yes. . snowing / Raining~~;)

    ----------------------------------------------------

    In this test, I still chose the particle system based on TPF2 for modification. At present, I only use two schemes for TPF2 rainfall/snowfall:

    One is to place a frame directly on the game screen, and always display falling snow/raindrops in front of the game screen through program code. . . Of course, this effect is rather rigid. . I don't like it too much either. .

    The second is to use the game's own system for transformation. . . This is also the effect shown in this video.:)

    --------------------------------------------------

    After optimized and adjusted, the PC hardware resources will not be occupied in the rain/snow mode, which will affect the player's gaming experience. . .

    When the vehicle is running, the rain/snow will come towards the player's perspective, which should be felt in the video. .

    At the same time, when passing through the tunnel, rain/snow does not pass through the tunnel. . I am very satisfied with this.:saint:

    -------------------------------------------------

    This weekend, in addition to taking the time to upgrade the released UEP2 series of mods, I will start modeling lightning models. and tested in game. . Next time, maybe you will see the scene of lightning and thunder in the rainstorm in TPF2. .:S:S:S

    --------------------------------------------------


    Of course, this test is only based on the first-person perspective of the vehicle, which is a functional verification and test.

    At present, Enzojz , another MOD master, is binding the rain/snowfall function with the game player's API perspective, and it is still in the preliminary attempt. .;)

    -------------------

    Anyway, let's go step by step. . Adding a rain and snow system to TPF2 is a crazy attempt.:S

    ------------------



    VIDEO:


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