Beiträge von hugedragonyk

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


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    Journey in the snow~~ (video)

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    yes. . snowing~~8)8)8)


    ;) It is recommended to use a large PC screen to watch, the mobile phone/tablet screen is too small. It is estimated that the snowfall effect cannot be clearly seen...;)

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    Before the blizzard~

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    Before the snowstorm comes, complete a long-distance passenger train mission~

    This video is also a test of the snowfall effect....

    (it is recommended to use a PC screen to watch, the screen size of a mobile phone or tablet is small, and it is estimated that falling snowflakes will not be seen~~;))

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    Yes, I just used my lunch break to retest the NEP2-MOD with my laptop in the office. .

    It is indeed caused by not deleting the cache files in the shader_cache folder. . .


    All issues have now been resolved. thank you very much for your help. .:)


    If anyone has a similar problem as me.

    Open the X:\XXXXXXX\STEAM\userdata\ (your userid) \1066780\local\shader_cache folder. .

    Then delete the cache file inside and all problems will be solved. .;)

    -------------


    For the Shader part, I only loaded your NEP2 mod and another author Enzojz "shader 1.3 MOD"...

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    ----------------------------------

    I just ran the test again. Load game archive / start a new game.

    Currently after testing, the issue with water/road turning red is caused by the "Shader 1.3" mod.

    And the dislocation of the game map/icon is caused by NEP2 MOD.

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    However, there is still a problem with the NEP2 mod.


    After starting a new game, all UI icons on the map will move with the player's camera. All misplaced in the end. . . . . .:huh:


    I only loaded the latest version of NEP2 MOD in new game, and did not load any other content. The current problem is that the UI icon will move with the player's camera. There is also a misalignment problem with the Z-axis of the player's perspective.

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    My camera angle is upside down. .

    That means my lens has the Z axis reversed. 90 degrees perpendicular to the game map. . . Use the keyboard W, A, S, D to move the camera. The direction is also reversed. . .




    -----------------------------------------------


    Here is a screenshot of the current track and station being laid. . . . You can see the laying preview and the building/track folded in half. .


    The laying location preview and the buildings/tracks are 90 degrees opposite each other. . And my lens Z axis is upside down. . . . .:huh:


       



       

    @Grimes

    Hello Grimes,

    I've been using your NEP2 mod and it's pretty awesome.

    However, after the TPF2 - Spring beta update, I have a problem with my archive. . It is currently confirmed that it is caused by the NEP2 MOD. . .

    After loading a archive, the game map and everything on it will be turned upside down, using the W, S, A, D keys are all reversed, and the Z axis of the player's perspective is also upside down. .

    Currently only the UI icons are left in the correct position on the entire game map. . . .


    Loaded with NEP2, the game map is all upside down. . Only the UI icons are in the correct position.




    After removing the NEP2 mod, the map returned to normal. . .

    But because of the removal of the module, the rails and catenary poles of NEP2 are all lost


       


    --------------------------------


    Just now, I tried the NEP² für die TpF2 Build 35027 (BETA) oder höher...

    After loading the archive. . . Not only is the game map upside down. . . All UI icons are all misplaced too. . . .

    And the color of the water surface turned red. . . The problem seems to be more serious. . .:huh:




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    I look forward to the subsequent NEP2 mod updates. . And I will be ready to use the new version anytime. . THX


    PS:

    My game display mode: VLUKAN. 2K - 2560X1440. NV driver version 512.15....all default settings.

    --------2022/04/09--------------


    Debug feedback regarding the compatibility of currently released UEP2 series mods and TPF2-Spring Beta.

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    I am happy to say that all currently released UEP2 series mods can run normally under the beta version. . ;)

    There is a mod that has terrain texture loss issues. I'm looking for the reason, but it doesn't affect normal use. . .:)

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    The recently released UEP2 series MOD will have some upgrades. .

    Please pay attention to the MOD upgrade information, download and update the MOD in time.


    -----------------


    Oh, it is the data call of COMMON API2 railway track, this mod I originally reserved the modular light rail system. This version does not add this module.


    This sentence " selectionlist = config.trackTypes" ,

    because the MOD has not added railway tracks for the time being, so there is a reading judgment error.

    -------------------------------

    It has been updated, just download and overwrite the previous MOD.

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    -------[UEP2] _23b_---- 2022.04.09 ------ DONE



    [uep2]_023b_Small rest area_(3_in_1)-------- DONE



    Release:(DONE)




    Download:


    [uep2]_023b_Small rest area_(3_in_1)


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2791541883


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    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_023b_Small rest area_(3_in_1)

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    Availability: 1925

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    [ - I - ].-------------------

    (1). The "Sandbox" MOD that comes with the game needs to be loaded to enable the "Industry" button.

    (2). You can find this mod in "Industry/urban_expansion_project_package_II" option, The mod is compatible with the latest TPF2-spring upgrade.

    (3). Through the MOD menu, you can customize the MOD industry chain mode. Challenge your logistics planning and transportation skills by choosing from different difficulty levels. .

    (4). MOD provides 600-1100 cargo storage space. All stations and cargo storages are connected to each other.

    (5). Mod contains 4 road freight stations. (Note! Stops 3 and 4 are located in the truck parking spaces in the rest area, if using these two stations, please do not place vehicle assets on them.)

    [ - II - ].-------------------

    (1). The MOD adopts the default industry chain and is compatible with all industry expansion MODs. (Note! May not be compatible with some mods that modify the output level.).

    (2). It is not recommended to use MODs that directly replace the default parameters of the game! ! Such mods will cause other authors' mods to fail to work properly! ! !

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    Copyright declaration: original model works, without permission, no reprint and commercial sale!

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    MOD by:HugeDragonYK HAVE FUN. 2022.04.09 v1.1

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    -----Deutsche Sprache------

    urban_expansion_package_II

    [uep2]_023b_Kleine Raststätte_(3_in_1)

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    Verfügbarkeit: 1925

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    [ - I - ].-------------------

    (1). Die mit dem Spiel gelieferte "Sandbox"-MOD muss geladen werden, um die Schaltfläche "Industrie" zu aktivieren.

    (2). Sie finden diesen Mod in der Option "Industry/urban_expansion_project_package_II". Der Mod ist mit dem neuesten TPF2-Frühlings-Upgrade kompatibel.

    (3). Über das MOD-Menü können Sie den MOD-Industriekettenmodus anpassen. Fordern Sie Ihre Logistikplanungs- und Transportfähigkeiten heraus, indem Sie aus verschiedenen Schwierigkeitsstufen wählen. .

    (4). MOD bietet 600-1100 Laderaum.

    (5). Mod enthält 4 Straßengüterstationen. (Achtung! Die Haltestellen 3 und 4 befinden sich auf den LKW-Parkplätzen auf dem Rastplatz. Wenn Sie diese beiden Stationen nutzen, stellen Sie bitte keine Aseet.)

    [ - II - ].-------------------------------

    (1). Das MOD übernimmt die Standardindustriekette und ist mit allen Industrieerweiterungs-MODs kompatibel.

    (2). Es wird nicht empfohlen, MODs zu verwenden, die die Standardparameter des Spiels direkt ersetzen! ! Solche Mods führen dazu, dass die Mods anderer Autoren nicht richtig funktionieren! ! !

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    Notiz:

    1. Verwenden Sie keine Mods, die die standardmäßigen Straßen-/Eisenbahn-/Spielparametereinstellungen direkt ersetzen, was die Mods anderer Autoren unbrauchbar macht und auch ein offiziell nicht empfohlenes Modding-Verhalten darstellt.

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    Copyright-Erklärung: Alle meine Originalmodellarbeiten sind ohne Genehmigung strengstens verboten, reproduziert und für den kommerziellen Verkauf verwendet zu werden!

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    MOD by:HugeDragonYK HAVE FUN. 2022.04.09 v1.1

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    -----------2022/04/09------------

    8)

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    ----------------2022.4.6----------------

    Dear players:

    Recently, UG released the TPF2 updated beta version on STEAM, and some players reported that the beta version and some UEP2-MOD had compatibility problems.

    After get off work tomorrow night, I will start to use my free time to debug of UEP2-MOD that has been released now.

    If you have used the TPF2-beta version and find any compatibility issues with the uep2-mod, please let me know in time.

    MOD debugging takes time, and every update and upgrade of the game will be troublesome for the MOD author. .;(

    ------------------------------------------

    Guys, the April Fool's Surprise MOD launch is slightly delayed. . .

    --------------------------

    At present, I am using the FBX model converter written by ENZOJZ to test the effect of importing the 3DSMAX skeleton system into TPF2. . .

    After testing so far, TPF2 seems to be unable to support normal scenes using skeletal animation. . . The game only supports skeletal systems based on AI citizens. . .

    That is, if use 3DSMAX or MAYA to output FBX files with skeletal animation. . . The game converts them to animated properties for AI citizens by default. .

    The animation function of AI citizen movement only has five modes: idle, sitting, driving, driving_upright, and walk. If commands such as forevr are set in the scene model bound with skeletal animation, the model cannot support it and report an error. . . . . This caused trouble for the production of scene animation. . .

    How scene animation currently supports more advanced skeletal systems. . . I'm trying to figure out a way to fix this. . . . So the MOD release time needs to be delayed. . .

    ----------------------

    However, there is a good news that the characters and skeletal systems made directly by MAYA or 3DSMAX can be directly converted to exist as AI citizens of TPF2. . That is to say. . In the future, I can add more different kinds of AI citizens to TPF2, and they can walk in the game at will, ride vehicles, and exist as assets. .8)

    ---------------------




    At present, TPF2's skeletal system support for 3DSMAX and MAYA can only be applied to character settings. .

    This is a zombie with a skeletal animation system that has been made and imported into TPF2. . .

    But this model can only exist as an AI citizen mode. . .


    You don't want to see zombies walking the streets. . .. .:D


    GIF


         



    ---------------------------------------------------



    This is a scene animation based on the game's default keyframes, but the TPF2's scene animation does not support the skeletal system. . .


    Now what I need to solve is the support of the skeletal system for TPF2 scene animation:/


    GIF




    -----------------------------

    -------[UEP2] _40f_---- 2022.03.26 ------ DONE


    [uep2]_040f_Circus_(2_in_1) -------- DONE


    Release:(DONE)




    Download:


    [uep2]_040f_ Circus _(2_in_1)


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2784750492


    ---------------------------

    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_040f_Circus_(2_in_1)

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    Availability: 1925

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    1. MOD contains 2 bus stations and 1 depot.

    2. You can find the mod in the "road/station/urban_expansion_project_package_II" option.

    3. You can find the assets of the MOD in the "Assets/urban_expansion_project_package_II" option.

    ---------------------------------------

    Notice:

    1. Do not use any mods that directly replace the default road/railway/game parameter settings, which will make other authors' mods unusable, and is also an officially not recommended modding behavior.

    ---------------------------------------

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

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    MOD by:HugeDragonYK HAVE FUN. 2022.03.26 v1.1

    ------


    PS:

    This MOD is split from the UEP2-12D/E (Fire Station/Rescue Site) MOD I'm working on (similar MOD is <Small wood processing plant>).

    UEP2-12D/E - (Fire Station / Rescue ) MOD's scene and modeling content is very large.

    So in order to reduce the size and content of the MOD, I re-modified some of the rescue scenes that have been made and released them as independent mods.


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    video :


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    New Snowfall Test, Second Edition~8)

    -----------------------

    The rain/snow effect of the first test was based on the particle system that comes with the game, but the particles of TPF2 are based on OPENGL, and the consequence of this is that the hardware consumption is very high.

    ---------------------------------

    So....After reconsidering, I did a remake. .

    First of all, I am not a professional programmer. Just an ordinary agency staff, everything is researched based on my hobby of train games and 1:87 train sand table / models.

    This time, I found some codes and materials on GOOGLE and BING, and consulted a bunch of professional gods' materials on GitHub. At present, it is directly trying to bind the MOD and the game API interface. This is the best way so far.

    The next step is to start experimenting with the rainstorm and lightning/thunder effect bindings to TPF2. . Also need to rework the skybox texture for winter/rainstorm weather, as well as modeling the snow covered tracks.

    --------------------------------

    -------------------------------

    PS: Please use the PC screen to watch the test video, the mobile phone screen is too small to see the falling snow.

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    VIDEO:


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    Originally, the 4.1 April Fool's Day Surprise MOD I prepared for you is the RA2 series expansion pack. This MOD is also a tribute to the classic RA2 game in the school days.

    I have been preparing for 3D modeling since the Spring Festival holiday in January this year. . .

    The entire MOD contains two mining vehicles (truck attributes), magnetic storm coil (dynamic assets), RA2 mine (quarry/iron/coal mine 3 in 1), ore refinery (steel factory + station/industry chain 3 in 1) , Yuri's Suspended Platform (Bus), Tank Factory (Depot), Kirov Airship (the expansion of the Helicopter MOD + dynamic assets). . .

    Using the content of this MOD, you can build a novel game scene in the TPF2 game.

    ------------------------------------

    The modeling of this MOD was completed at the end of February. . . but. I didn't expect the recent conflict in the international situation to be so sudden. . Some icons and architectural styles of Soviet buildings in this mod may now cause discomfort to players in some regions. . . (Although games are games, I hate being spit out and exploited by cyber keyboard warriors). . .:rolleyes:

    ------------------------------------

    In the end..... Yesterday I used the spare time of the weekend to urgently redo the April Fool's Day MOD, and re-selected the theme of Plants vs. Zombies as the April Fool's Day MOD of this year's 4.1. .

    -----------------------------------

    RA2-expansion pack MOD will be released after the international situation eases in the future.

    May the world be at peace.

    -----------------------------------



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    Transport fever 2 - foggy driving

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    This is a 2K video recorded using a 1:2 "Megalomaniac" map.

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    @Yoshi

    Based on the cloudy sky mod you released, I have re-adjusted the dynamic light and shadow range of the game map. In the case of using the first perspective of the vehicle, the game can still ensure the smooth operation of the basic. . Perhaps this can also solve the problem that you have been worrying about the continued optimization of TPF2 in VULKAN mode.

    1. When the player's lens is zoomed out, the dynamic light and shadow range is also farther. (The distant view is still rendered with LODs + blur) The player can see enough scenery and objects without affecting the visual effect.

    2. When the player's lens is close to the ground, or when using the first perspective of the vehicle, the light and shadow of distant objects are directly replaced with pure gray, or completely covered by fog effects. (Similar to the fog of war on the RTS map), this is the best effect so far, and the video recorded this time can feel that the smoothness has improved a lot.

    3. When using photography mode, the light and shadow rendering distance and fog overlay are canceled, so that players can still take beautiful screenshots of the game as before.

    --------------------------------------

    At present, TPF2 already has these settings and functions, but every time the skybox system adjusts the settings, it cannot be saved with game map. Maybe you can ask the game developers to optimize and adjust in this area, maybe this can solve the game performance problem of TPF2.

    ---------------

    PS:

    Regarding the stuttering problem in the first minute or so of the video, it is due to switching from the paused game state to the normal running state, the movement of various objects and the loading of functions will cause a large amount of computing load. After these operations are completed and loaded, everything will be normal.:saint:



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