Ok, but there are already a few mods doing this, eg this .
There wasn't an easy-to-use map-making tool for Transport Fever 2, so I started building one over the summer while waiting for TF3 to come out. I already finished most of the basics, like automatically downloading heightmaps and OSM layers, refining coastlines, adding forests, and so on. All I had to do was wait for the game to launch on September 29 so I could adapt everything to TF3. I just didn't realize someone else had already released their own tool a few days earlier...
But from what I can tell, their tool offers more advanced options for people who want to fine-tune every detail, while mine is all about making the process as simple and intuitive as possible for the average user. So I think they offer different enough experiences that there's room for both. iPhone and Android coexist just fine, too, they simply cater to different audiences.![]()