Here are the roundabout exits and two transition segments, with the nodes included in a secondary layer. They should help with the design process.
Beiträge von tngjstn
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
-
-
In TPF2, streets are actually defined differntly and not via 3D Model. Probably you would need to lay some invisible streets over that. Otherwise there will not drive any cars.
I see. I am aware that vehicles drive along nodes; the 3D models are more of a visual representation of what the intersections would look like in the game if implemented.
EDIT: For the stack interchange I did include the nodes in the 3D file itself, so the programmer has something to work off of, though the file itself is too large to share here.
-
Hello,
I am currently working on several highway junctions, which are different from the ones offered by melectro. Attached are pictures of the 3D models I constructed, featuring a roundabout exit, and a stack interchange. As of late I'm in need of someone who can do the textures and script. If anyone is up to the task, I can share the respective AutoCAD DWG files through PM.
-
Maverick2002 Which mod are you using for the coal elevator and discharge gate?
-
Hi Maverick2002, I noticed that the buffers on the Hbbins 306 don't quite line up vertically to the same height as newer goods wagons. Would you be able to perhaps re-position or edit the mesh so that they better align?
-
Die Doppelstockwagen - Generation 3, Deutsche Bahn (Doppelstockwagen DBuza 747.4, Steuerwagen DBbzfa 761.2) haben auch ein Update erhalten.
Version 2.21 (20.09.2021)
- Lademenü hinzugefügt
- Kapazität im Lademenü wählbar
- Dirt&Rust reduziertSenab mir ist nichts entsprechendes bekannt. Bei mir funktionieren die Wagen wie vorgesehen.
Could you possibly consider adding versions of your double deck control cars, facing in the opposite direction as well?
-
Hello, I'd like to request a fix for the Baureihe 112.1 (small headlight version). I noticed that the driver is facing in the wrong direction for this one. Perhaps you could take a look?
-
Hello,
I've had mostly positive experiences with melectro's Highway intersection mod. However there are some points which are known to cause congestion, particularly on and off ramps, plus there aren't other variations such as diverging diamond, four-way stack, clover mill, or trumpet interchanges which are more suitable for faster-higher-volume traffic. I'd also be interested in creating more roundabout variations which perform better than the vanilla ones. If anyone is interested please let me know how you can help.
-
Hello,
Back in TPF1 there was a mod by BR146 which simply allowed the player to change the vanilla catenary masts to the German ones. That's all I really need for my gameplay, rather than the complicated asset mods. -
I think an interesting inclusion to the game would be to have industrial buildings in towns produce scrap metal at a cargo platform, which can then be transported to the steel mill to recycle into new steel. Would this function be possible?
-
The
Weiter gehts im Reign. Wer den Unterschieds vom Rm und dem preußischen Sl nach Musterblatt pr IIc 10 erkennt, bekommt vielleicht einen Keks. Viele Unterschiede sind es nicht, aber wichtig ist fürs Spiel, dass der Sl schon ab 1884 erscheint!
Nice job so far! I look forward to seeing more variations in the goods wagon lineup. However, the stakes on the earlier wagon read "Beslau" instead of "Breslau" and aren't in all capital letters. Perhaps you could tweak to match the horizontal labels?
-
Hello, I recently stumbled across these screenshots from Markus1014 and Maverick2002 and they said that they were achieved with a beta update of Model Editor. I am more than delighted to see this feature available to modders once again, though I couldn't seem to find a download link to the aforementioned beta. Is there a place I can find it or is it only available to a handful of players?
-
Is it possible to re-set the camera view so that the layout is perpendicular once again? (As when you first open Map editor) I
-
Ich hab jetzt auch mal ein Video erstellt. Allerdings schmiert mir TPF2 dabei ab und ich hab mit OBS ein paar Video´s aufgenommen:
Externer Inhalt www.youtube.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.I see that you used the TPF1 -> TPF2 converter to get the OOtz 50 and Falns 121 into the game. Were you able to figure out how to set the coal/ore loads so that they would better fit the new game's mechanics?
-
This link is for TPF1. While I was enlightened on what the file specs of the height map image should be, I was specifically asking in regards of where to find a website where one can generate such maps for import. I tried Terrain Party (for Cities Skylines) but the results didn't quite turn out as expected (for example very dark without much difference in water and contours). Any thoughts on this?
https://terrain.party/ -
Hello, I am new to the creation of height maps and was wondering where to start. I also have some requests so if anyone is interested in taking them perhaps one can give me a walk-through on how to do it myself eventually.
-
Wir nähern uns...es sind einige Anpassungen erfolgt, was die Meshes angeht und die LOD's.
Nice to see these updates to older models. Were these preview images of the locomotives still captured using TPF1's Model Viewer, or did someone find a way to enable the function in TPF2's Model Editor?
-
Thank you for your consideration.
This next one is much less noticeable, but still worth noting: the lettering normal on the E 11 DR1 and 211 DR2 is missing. Also the 109 DB has a UIC socket on one end but not the other. I'm not sure if in the latter's case it matches the prototype, as they were being retired at that time.
-
-