Really love this addition. I just hate that the game wont allow me to place a signal on the front and back of a support beam. ![]()
Also, all the lights in the other signals all seem shifted to me.
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Really love this addition. I just hate that the game wont allow me to place a signal on the front and back of a support beam. ![]()
Also, all the lights in the other signals all seem shifted to me.
Hello and welcome in my repaint corner. Here I will be showing my reskins and post the download links to the repaints. Keep in mind that I only create repaints. Credits for the models and original paintjobs lay will the original content creator. Feel free to add comments, tips and feedback.
You might leave suggestions, but since this is purely a hobby for me, I will not be pressured into making reskins.
My interest for repaints lay mainly in freight trains, especially those that are active in the Netherlands. As many of you might know, the Netherlands is home of the port of Rotterdam, which is the gateway to the rest of Europe. Because of this, most of these reskins would be applicable to most parts of Europe.
In the next coming days, I will complete this post will all of my current release reskins.
Locomotives
| 1829 Rail Force One https://steamcommunity.com/sha…iledetails/?id=1971568518 |
| 1606 HUSA Transportation https://steamcommunity.com/sha…iledetails/?id=1971549204 |
| 186 232 NMBS 2840 https://steamcommunity.com/sha…iledetails/?id=2004712157 |
| 189 Rotterdam Rail Feeding Pack https://steamcommunity.com/sha…id=2180792999&searchtext= |
| 189 LOCON Pack https://steamcommunity.com/sha…iledetails/?id=2281082188 |
| 189 096 HUSA Transportation |
| 193 Raillogix (markus1014 version) https://steamcommunity.com/sha…iledetails/?id=2201640841 |
| 193 Raillogix (ModWerkstatt version) https://steamcommunity.com/sha…iledetails/?id=3329219947 |
Good carriages
| Habbiillnss reskin pack https://steamcommunity.com/sha…5321989&searchtext=reskin |
| Falns 121 GATX reskin https://steamcommunity.com/sha…/?edit=true&id=2394007348 |
I was actually thinking of making these.
And here is the weird part. When creating a new game and installing literrally every mod i have downloaded, the lights are fine.
It might be a conflict between duplicate file names. If Your Dutch trains use a light texture/emissive map called light.tga for example and another mod uses a different such file by the same name, it may well happen that the game only loads the latter.
Try to have the trains loaded earlier in the sequence (if feasible with regards to Your other mods) and see if that solves the issue. This is a symptomatic remedy only though. If this helps, look into Your trains .mtl files to find out the file name and then have Windows search other files using the same name. Renaming that file name and adjusting the respective .mtl should cure the issue.
Putting the dutch trains first in the load order did not change anything. I also find it very weird that only the dutch trains get affected by this. They are all connected via a sound mod, but this mod does not have a light.tga or a lights.mtl file.
If there is a HDR texture, make sure that it can be found. Not found textures get replaced by some kind of blurish texture. I would take a look in the stdout.
Textures are all in place, there are also no error messages. The color just changes from yellow in the modeleditor to blue ingame.
Hey everyone,
Since some time now, all the headlight (front signals) of my dutch trains have a blue-ish color (like a LED). In the model editor the light for these trains are yellow-ish (like they are supposed to). I cant for the life of me figure out why the lights are colored differently and what mod is causing this.Does anyone have any idea?
I just tested it. For me it happens on all the MOTRAS stations. Maybe incompatable with other mods?
Small update. It doesnt seem to lag anymore on the small station for some reason. But it keeps lagging on the big station.
I've tested it with a station of 18 tracks and wide platforms. I can't see no lags in my game. Do you've checked whether it happens on other station of this size?
I just tested it. For me it happens on all the MOTRAS stations. Maybe incompatable with other mods?
Hey, I really love the MOTRAS mod. It is really well done.
However, I seem to have a small problem with it.
I have a very big station (16 tracks) and everytime a train unloads passangers on the MOTRAS station, the game stutters and slows down for a little bit (without dropping in frames or taking up more memory).
It is not gamebreaking, but rather annoying. It there something you (or I) can do about this?
Wait a moment, if this is the entire content of the map_normal, the entry is wrong or not complete. See my picture.
After also doing this for the Rust and the Dirt normals, it finally works. Thank you!
This setting in the * .mtl file
I can find that line in the *mtl file. It is just like it is in your picture. I just dont know what should be different.
The first one is a problem with a material. Try changing the redgreen value to solve it.
There is not really a value i can change. I can set it to False, but it doenst change anything.
In one of your * mtl files under map_normal the entry "redGreen = true,
I dont really understand what needs to be changed here. I have tried, to remove it altogether, just remove the link to the normal map, set the link to a normal map thas supposedly works. All did nothing for my situation. Does it have something to do with the .dds file itself?
Hello,
I am trying to reskins some models. However, everytime i try to load (the original) model in the modeleditor i get (depending on the model) one of these errormessages. I cant seem to figure out why i get this message and how to fix it.
Hmm. I get an errormessage when trying to open these signals in the modeleditor, so sadly I am not able to help and maybe pinpoint some solutions.
I really love the signals and the diversity it gives. However, i noticed some things. When the the signal go form green to red or from red to green, they always do this in less then a second RED -> YELLOW (whitch is still colored red) -> GREEN and GREEN -> YELLOW (whitch is also red) -> RED.
I dont know if this is intentional or if you can do something about it. But as far as I know, when signals go from RED to GREEN, they never go YELLOW first.
Just some feedback ![]()
Very nice signal pack. I am wondering if you will contine to expand this signal set? For example with the signal bridges and hanging signals?
I am guessing your texture settings are at 'low'.
You need to compress as dxt 5 and generate mipmaps.
I have reported the bug now.