@Gotthard you're welcome. BTW, SBF is SBF Spezialleuchten GmbH. Still searching for those others though.
Edit: I add the ones i find in the post above
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Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
@Gotthard you're welcome. BTW, SBF is SBF Spezialleuchten GmbH. Still searching for those others though.
Edit: I add the ones i find in the post above
I thought this was a nice way of filling my evening, so in order of appearance;
Glas Trösch, Winkler Design, Voith, Siemens, Traktionssysteme Austria GmbH, reklametechnic.ch, Stadler, Trenitalia, ABB, Selectron, SBF, SBB CFF FSS, Hubner, Microelettrica Scientifica S.p.A., Systemtech Schneider, Nomad Digital, Metawell, Railservices, Huber+Suhner, HaslerRail AG, Geta, Fogtec, Faiveley Transport (this seems to be merged into Wabtec), GNB Industrial Power, Constellium NV, (?), Brot, Schaltbau bode, Ansaldo STS
It is followed by some place names;
Erstfeld, Amsteg, Chrutzlistock, Sedrun, Piz Vatgira, Pizzo dell Uomo, Faido, Leventina, Bodio,
And followed with almost the same row, but not completely in the same order;
Glas Trösch, Winkler Design, Voith, Siemens, Traktionssysteme Austria GmbH, reklametechnic.ch,Stadler, Trenitalia, ABB, Selectron, SBF, SBB Cff FSS, Microelettrica Scientifica S.p.A., Systemtech Schneider, Nomad Digital, Metawell, Railservices, Huber+Suhner, HaslerRail AG, Geta, Fogtec, Faiveley Transport, GNB Industrial Power, Constellium NV, (?), Brot, Schaltbau bode, Hubner, Ansaldo STS.
(*) I couldn't figure out who "SBF" (edit: SBF Spezialleuchten GmbH) is, same goes for "Homer" (edit #4 or hohner, horner... really hard to see edit#6 it was "Hubner"). Also, I couldn't figure out which "Railservices" (edit #2 Knorr-Bremse) is the one on this train, same goes for Geta (edit#3 Geta Wangen) and Brot (edit #5 Brot Technologies) and a firm which only have a logo on it (Between Constellium and Brot).
I think it looks really good. Sometimes good things need a bit of time. Sure I like grape-juice, but would choose to wait for the wine.
Found some new (well, new uploaded) series on youtube, called "Swiss Railway Journeys". Very interesting views, routes and trains. Anyhow, she is the star in the SBB Gothard north episode and just wanted to share this. Also wanted to say; Thank you! What a lovely machine...
Perhaps this topic on steam can help out, or this topic here on transportfever.net.
Personally, I'm not really into fictive paints, but there is also an IC-designstudie, diesel Vectron available on N-scale. I have no problem approaching this electric variant as a "designstudie" too.
Within settings/einstellungen you can change both the interval times as the amounts of auto-saves.
I edited my last post: you can try to load an auto-save where possible this mod isn't active. Downside is that you lose some progress and that auto-saves only go back a few saves. (if you have auto save enabled of course)
Yes, you can open the stdout.txt from LuisLuis and will see this line on the bottom :
c:\build\transport_fever\steam\transport_fever_release\src\game\urbansim\industry_util.cpp:124: class ecs::Entity __cdecl industry_util::CreateIndustry(struct street_util::StreetToolkit,const class transport::CargoTypeRep *,const class CGameTime *,const class ecs::NameSystem *,const class CostRep *,const class ConstructionRep *,const struct industry_util::IndustryRectangle &,const class ecs::Entity &,bool): Assertion `!snapNodes.empty()' failed.
MinidumpCallback: dumpPath "C:/Program Files (x86)/Steam/userdata/334479245/446800/local/crash_dump/", minidumpId "2cf593be-5124-4d78-83ad-106ae4ec3c63", succeeded 1
local time is Sun Mar 31 17:00:05 2019
Now i encountered the same error when using the airport connection road mod, that way I knew it had something to do with that. In your case it seems to be a complete different error.
By my knowledge you cannot disable mods that are in use, for example, if you have bought a train from a mod you cannot disable it before you have sold that specific train.
Edit: There is a way, but only by loading earlier save-games, where those mods aren't activated. This means however that you also will lose some progress. But, auto-saves do only go back that much auto-saves, so it could be that it's already overwritten.
@KlausiMaus , can you try to do something? Can you set the mod load priority of the three Common-api's on first, second and third. After that set the Industry DLC on the fourth place. That way the game loads the common api as first, and after that it immediate loads the industry DLC, just to see if that makes some difference?
Edit: If that doesn't fix it, try to change the priority of the post/mail-mods. So again, first load the common api's, next post-mod beta, next industry DLC, next mail add-on. Also, see if temporarily disable "Re450 Mod: Yellow doors, more capacity and cargo." makes a difference. as the error seems to be a vehicle error, and this mod changes characteristics from passenger into a freight wagon.
The last line in the stdout.txt would be your error message (It can also be just "goodbye" which shows after a normal shutdown). In your stdout.txt the error message is:
c:\build\transport_fever\steam\transport_fever_release\src\game\transport\vehicle_cargo_util.cpp:89: class std::vector<class std::vector<struct VehicleCargoInfo,class std::allocator<struct VehicleCargoInfo> >,class std::allocator<class std::vector<struct VehicleCargoInfo,class std::allocator<struct VehicleCargoInfo> > > > __cdecl vehicle_cargo_util::MakeVehicleCargoInfo(const class transport::CargoTypeRep *,const struct model_metadata::TransportVehicle &,const class std::vector<int,class std::allocator<int> > &,int,class std::vector<int,class std::allocator<int> > &): Assertion `config >= 0 && config < (int)tv.compartments[c].size()' failed.
MinidumpCallback: dumpPath "D:/Program Files (x86)/Steam/userdata/303180107/446800/local/crash_dump/", minidumpId "440f7c93-a8fe-460f-8e8c-43406b95cd26", succeeded 1
local time is Tue Apr 09 06:34:47 2019
For me it seems that the game is unable to create vehicle/cargo data. As a disclaimer on the steam-page of the Industry DLC it reads the following: "It does not work with the other mods that change standard characteristics of factories, freight wagons and trucks."
Could it be that you use some mod/mods that alter the characteristics of wagons or trucks? Again, I haven't encountered this error before, so I'm just guessing here, but maybe we find the solution together. Still, if anyone drops by and knows what gives this error, please feel free to share.
Hi @KlausiMaus, you have a different error message, and honestly, I haven't encountered this one yet. But maybe someone else comes by and have an answer for it? If I have to guess, I think that there are conflicts with the industry DLC. As @GamingPotatoes asked earlier; Do you have multiple industry-mods activated?
@Lord Raccoon , workshop model is a DA and @MihAMi02 is working on a EA.
That is a good question where i don't have a immediate answer for. I believe I added both ccjohnsons tracks and ÖBB poles in a already excisting savegame with Deutsche gleise in it. I check when I'm able to, later today.
Edit: @vristo , I tested it out by adding CC_Johnson's mod in a save game where the others where active. When giving it a higher priority, it caused no issues with the Deutsche gleise and Deutsche oberleitung mod.
No problem! Glad to help.
@vristo , I use DB/ÖBB catenary combined, sometimes even with CIS/USSR catenary, as some of those come close to Italian styled catenary. I use the following mods:
"Deutsche Gleise" from Rheingold (follow install as show on that page, as you need some more mods to get it working) - These will become the DB variant
CC Johnson's Tracks - from CC_Johnson - These will become the ÖBB variant, after you also installed "ÖBB Oberleitung"
ÖBB Oberleitung - from Taurus1116fan
CC Johnson's tracks use the vanilla poles and Taurus1116fan's ÖBB poles overwrite the vanilla poles to the ÖBB variant. It isn't a 100% fix, but this way you will be able to use both ÖBB/DB catenary (with speed restrictions)
Good to hear it worked for you too!
When activating it afterwards in a save game, it was usable again. At least, In my case.