you never know. Your post has given me a lot of food for thought - I appreciate that
to throw some responses
Indexing: (Listing Mods)
1. Maybe the whole indexing of mods is a bit - redundant. but, IDK...
2. There are a ton of websites - and if I hated one thing about TF1 - it was finding something special here and not on steam, or on skymods, or tfmods, or the - what was it? - 3 Russian websites (that I had to spend time decoding just to find out what it was I was looking at). Hours... pressing next page and still can't find that one I swore I came across last week but didn't save...
3. no page-loading times. its instant. 250 records 0.0034s
Requests and Tagging
1. Tag as Working on it - COULD, and i stress the could - COULD make working as groups a lot easier. You'd know which dev, which project is trying to tackle the request. Speak to them or work on something nobody has a goal set on yet
2. Requests centralized for the developers..Russian, German, English, French - All on one listing - no duplicates.
Reporting
1. since its handling the directory - it would upload a list of installed mods, copies of the base files with changes made highlighted, any dump reports, windows os settings that could help a dev pinpoint a problem or help someone solve the issue by fixing what they did wrong.
Compressed File Format
1. a dedicated fileformat for the modsuite itself. the file contains all details, avatars, files. It's more than a zip - its a project saved without any effort and ready to export to any and every website.
2. exporting for steam will export all needed items for steam, leaving out the added avatar for other sites and programs.
Analyze Code / Profiler
1. Markup for LUA is internal. Already working
2. Auto-Complete based on game contents and modification itself will take some pain out of making sure a file is prepped the right way
3. auto-generation - fill out the details and all the files needed are generated, strings for example with all descriptions.
4. Analyze the code and the app finds all connections and warns the user on compile.
5. importing items or adding files, processing models and meshes, manipulating the resource hierarchy without having to touch explorer or even know what you're doing.
Community Link (Internal Browser to Websites):
1. User and passes saved - hit and go... yea. kinda just one of those things, but.. i'd use it.
Development Release
1. no idea if it'd be useful - no idea if it existed... not an everyday dev for TF - the idea sprang from group projects Ive seen, 4-5 developers amuck on a single goal - this would allow testing between each person and feedback without releasing the mod to the public.
As for when?
I have the studio running - projects created, folders made, files auto generated (strings, refs), imported, markup for lua, export - It's opening and reading 3d objects, though I haven't gotten very far on the processing of them yet. learning a lot though... so regardless (I'm taking this as a fun lesson... even if it doesn't get used.) - original game resource files in database to use as compare / contrast.
its usable. but, would take a few weeks to be legit.