Beiträge von doug

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    The Freestyle Station should be working properly now...

    Also, the mod now updates the start dates on a couple of more rail cars - the ones included with Trevithick's Locomotives by SteveM4.

    The mod is now checking all of the early rolling stock by file name, so should work with non-Steam versions of the mods.

    I'll look at trapping the individual file names.


    The reason I'm only modifying the two items:

    The horses should be available regardless of the starting year - we've been using them as pack animals throughout recorded history.

    Similarly, the cargo wagons should be available for the horses to pull.

    These two items both have 1850 start dates in the mods themselves.

    The 1820's and 1830's sets have historically accurate start dates for the individual locomotives, so I didn't change them.

    Model files are static once they are loaded, so if you want the choice at the time you buy the vehicle, then you do need 336 model files. :cursing:

    If you want the choice at game load, then you only need 8 model files with 42 different material files, one for each advertisement choice.

    You use an addModifer function to change the material file in the model file, based on the user's advertisement choice.

    I'm guessing that the length of the file name is causing the io error. There is an absolute limit on the length of the path qualified file name.

    If you can get back into the game, immediately save it under a new name, see if that makes a difference.

    Although I was never particularly interested in the really early days of railroading, I know that some people are. As such, the 1850 start date has always struck me as rather arbitrary.

    This mod attempts to rectify that situation. You can pick a start year between 1800 and 1850 inclusive.


    What this mod does:

    It examines the availability start date of almost everything in the game, and where appropriate, adjusts that value to reflect the number you chose when you loaded the mod.

    If the game has something available starting in 1850, then the mod changes that to the year you chose. Trucks, buses, bridges, stations, roads, everything. The exception is rail stock.

    The first load time option is the choice of year the game will start in. The mod will only apply this value if there are no transport lines defined, so it won't keep restarting in 1820 every time you load your save.

    There is a separate menu option to choose when the vanilla rail vehicles become available. You can choose years between 1830 and 1850.

    There is also an option to override the start year for modded vehicles that normally start in 1850. They can start in the same year as you choose for the vanilla rail vehicles.


    Known issues:

    The game will still show as having started in whichever year you chose using the game's own UI.

    The date doesn't get changed from that default until after the map is generated and loaded. This leads to a more important point.

    If, using the game's UI, you select a date from Era B or Era C, the generated map will contain both people and buildings which look decidedly out of place in 1825.

    If you're going to use this mod, you'll want to select a date before 1900 from the game's UI.

    Once you are in the game, you will not be able to set the date to a value before 1850, even if you have the Sandbox mod installed. This is a game limitation.


    Saved games:

    If you have an existing saved game, the date will already be past 1850, and the mod will do nothing for you. No point in adding it.

    If you want to remove the mod from a saved game, do not do so until the game date has passed 1850, as you may find yourself with no available vehicles to purchase.

    You're stuck with it if you've used the passenger station or the unguarded railway crossing.


    If you want to try this out, you may also want to look into the following mods:

    https://steamcommunity.com/sha…iledetails/?id=2098138102

    https://steamcommunity.com/sha…iledetails/?id=2097700777

    https://steamcommunity.com/sha…iledetails/?id=2305004789

    https://steamcommunity.com/sha…iledetails/?id=2305005274


    I thought I would post this here and let a few people kick the tires before I submitted it to the library for general consumption.

    Let me know what you think!


    This one seems to have eliminated the show stopping bugs with the vanilla stations.


    Now published in the library:

    Early Start

    I wrote this to deal with the financial reporting issues caused during map making:

    Clear Opening Balances

    What you're seeing, that you really shouldn't, is the notional costs of the landscaping, building, etc. It doesn't actually affect the amount of cash that the player starts the game with. I agree that it looks goofy though.

    I think if you want dynamic license plate numbers, you'll be stuck using the vehicle name. That will work fine, but with the side effect that the license plate number will be what shows up in all the game windows that list vehicles.

    If you're OK with static choices, i.e. one per country, then you can use the addModifier function to change the text in the .mdl file based on the user's choice for country.

    One possible work around might be to build this as an actual station.

    The terminal groups assignments should let you assign the waiting areas to nodes which lie on the center lanes.

    The downside of course is that it is not nearly as convenient to work with as the individual passenger shelters.