A few neutral trucks will be included as well, I've just added a trailer trailer load, this will also be available carrying my new container chassis
Beiträge von dview
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Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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Four and a half year after I loaded a Huey helicopter on my Nooteboom lowbed for the first time (see page 1 in this thread) it has finally come to a point that it is worthy of my approval. A great thank you goes to Bandion for allowing me to mod his version of the UH-1 to make it transport ready.
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It got a bit late last night, but a few more repaints and some alternative cargo got done, some I'll leave to reveal at a later moment, but the bogies are now also used as a cargo model. Thanks Chill_LP for the idea.
Now on to the 3 axle trailers which should complete the set, if with building the asset menu I find there is space remaining I'll throw in some more

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Further crane support vehicles, for the 5axle crane a 2nd vehicle carries new ballast weights, for the 3axle and 4axle cranes one support vehicle is sufficient

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The 1st 4axle trailer is for Paule, this is a first support vehicle for Rico's Autokran. A thanks to Rico S. for allowing use of some elements from his mod, for this load the extra ballast weights for the 5 axle crane are loaded and I added a jib extension and a heavier crane hook.
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Another repaint for the line-up of heavy haulage companies, Max Goll from Düsseldorf. And again also a new fitting cargo item

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2 more liveries, now on to the 5 axle version of the trailer.
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Tonight I've done another repaint plus a new cargo item; here a Mammoet truck with an extra small barge on the trailer
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I've done some painting again

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Trailer with trailers
Great idea! -
Adding a traverse, here in old rusted steel, to the cargo options. This may also become an over-length cargo item.
I'm open for suggestions for more cargo items, and if you mod yourself and have something suitable I may use, then let me know pls.
Items should just not be too much over sized (width wise) since other traffic will not recognize if the truck occupies two lanes, so a boat unfortunately isn't an option, but perhaps some bridge pillar or something completely different.
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I worked late tonight (nope not modding, real work) but running some scripts for work did allow me to do some painting meanwhile still. A first paint for the lowbed is coming together, it's for Bolk Almelo (NL) a bit of tuning needs to be done, so far it's looking rather good

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One more minor update, this for the Iveco Turbostar fixing an incorrect blink light setting for the Schwarzbau open trailer and a cargoslot on one of the solo trucks. Also changed a last .tga texture reference to .dds
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Another minor update, now for the '90s Italian road traffic, it appeared the light settings for the Ford Ka were incorrect, probably not an issue for the game but still I corrected it.
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I found a small mistake in my DAF F241 and before I forget it I've uploaded an update (v1.23).
The only change is for the mesh of the side guard on the '90s trailers which were missing a face when viewed from the rear.
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A second bit of cargo is a concrete element (e.g. for a tunnel build), this comes with width markers added on the trailer
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I've started on the cargo for the Nooteboom lowbed, 1st is a transformer, it worked out quite well.
I'm not sure yet if I'll include over lenght cargo as it then will need a lot extra work to shorten the trailer after unloading... perhaps as an always loaded version I can keep the work limited, what do you think? -
What do you think of an extra extension package for the container trailers with the containers from the global cargo asset pack?
Possibly, I'll admit it crossed my mind. Though first I have plenty in mind to keep me busy for another couple of months

including;
Box truck expansion
Iveco Eurocargo version
Dispatch pack
Construction trucks
a few more trailer variants
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Hallo, die Auflieger gibt es auch extra für Betonfertigteile.
An open version of the inloader trailer is on the to do list here
