Update for the construction vehicles is now available
Beiträge von dview
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Das Team der Transport-Fever Community
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5 civilian horse trailers are getting added to the Range Rover mod, 2 will also be available in a driving configuration.
Just a few last details remain to do

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I did some modeling agian; the result is a fictive Polizei version of the Range, with a fictive, but less
, Westfalia Jupiter horse trailer. -
Minor update for the Range Rover, some vehicles were missing the roof bars for roof load with 2 kayaks and ladder selections
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drum roll ...
Coming Soon! Range Rover mk1
this is the base pack, the dispatch and branded vehicles will follow later, they are still WIP

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xia so a blue light is closer to reality then, it is still fictive of course
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Hi friends, are there any plans for a Chinese police car?
well I guess a Hong Kong Range Rover wouldn't be too far-fetched, so a quick lunch brake repaint got me this.
Is the Chinese writing from Google translate correct for this?
Saying "Hong Kong police"
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I started work on the Dutch and British dispatch cars this morning and evening. Although I have more ideas (and there are soooo many UK variants for police cars) I'll now first attend to the asset guide for the base pack, that will probably need more than a one pager

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Had a bit of a painting spree today, Dutch and UK police and fire cars are still on the to do list
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Hi dview I just wanted to ask what the current progress of the dealership is. Cause I havent any news about it for a while.
It's in testing and I'm considering still which cars to include. It will take a while till release is ready.
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The first repaints for the Range Rover, again starting with the simple ones.
PS Feel free to inspire me with more, preferably H0 scale, examples.
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Omg! This asset set is so cool! 😍
But what do you mean with "Auto removable"?
So you can use the eraser tool to remove them. But I found that only works if the asset has no capacity and then it can't be adjusted after placement. As I think it's more important to be able to fine-tune the position after placement I'm sticking to these needing manual one-by-one deletion if needed.
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Now I didn't think there were limits to your efforts

How about a 9 axle version in the Mammoet and Felbermayer liveries?
Without these brands the set can't be complete.please realize I'm just kidding you
It would be nice if it can go below the crane level, maybe just about 10 or 20meter 'undergound', and with increments of 20 or 25 meter I think everybody would still be very happy.
But I'd say keep it reasonable, feasible, and not least important doable.
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3D-Modell: Autodesk 3DStudio Viz
Mapping, Export, kleine Änderungen: Blender 2.79 and/or Blender 4.1
Texturen: Paint.net (and, less, Gimp and xNormal)
Script: Notepad++
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The asset for the small stuff is also done, each in 6 colour variants (random or by selection) and in addition to my normal settings adding a flip 90/180/270 degree option, especially so the canoe and kayak can be placed upside down.
I have one question though, should I set these to be auto removable or not?
The tennis balls might otherwise be hard to delete.
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Another case of 'I couldn't stop myself'

Added an optional small winch on the car trailer, it was either this or a lot of car models as a load, or an obsolete asset parameter (neh)
But herewith the main asset actually looks to be done

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With also the offroad/overland trailer now in the asset it's starting to look near complete. A bit of fine tuning and license plates remain to do, but after that the main asset should be finished.
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Added the canoe trailer to the asset today, including yet another small gadget; lifevests.
I'll probably need to make a separate asset for all the small things this mod has to offer

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Yesterday evening I started on integrating the trailers into the asset, the Wiking car trailer is the first

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Just because I felt like doing some modeling tonight there will be another trailer behind the Range, this time a small offroad/overland trailer
