Car shopping for the wife ![]()
The asset is about finished.
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
Car shopping for the wife ![]()
The asset is about finished.
Also nur für Gartenzwerge geeignet
I wouldn't dare to refer to females of our species as that
.
Road testing started on the F40, and if I may say so myself, it does look darn nice ![]()
Only are the male passengers too large, I don't expect the game will allow me to let only women get a ride (cargo type "PASSENGER_WOM" gives an unknown cargo exception LOL)
looks good, just maybe also include a tram washing lane.
The engine bay is now properly filled.
I also made a few materials for logos, radiators and tyres. For the tyres I'm having a go at a normal map, however depending on the light angle it looks a bit strange, see above versus below the red line... when anyone has a clue how I can improve that please let me know.
very very nice ![]()
But it does make me wonder what the life expectancy is for sims on your map as at this village has more graves than it has houses. Are you feeding them well with clean energy? LOL ![]()
sometimes the cube projection works better than the smart unwrap to keep the correct relative proportions. It can though generate overlapping UV islands that you may need to move manually, pack islands and rearrange islands can sometimes help to do so.
SM1ausHOT now the pop-up lights don't make it prettier, but as a feature for the asset I'm fine with it ![]()
I would have preferred a Porsche, but a Fiat will do in a pinch... 😆
Everything's fine - it looks fantastic!
the vanilla cars already have a Beetle ![]()
With my Advent mod accidentally being my 100st mod entry in the file base I want to do something a bit special for #101.
It will of course still have four wheels, but it's never been a common sight on the streets, still many people wanted to have one ...
v4.26 of the VW T3 is now available.
It has a tiny correction on the rear light in the lower LOD, this affected the Base pack, Brand Pack, Dispatch Pack and Airport Pack. Hence all except the AI road traffic needed an update.
The mods are now also updated on Steam.
Oder hat jemand es doch geschaft ein real-time editor mod zu bauen, nur im Beta version is der noch nicht ganz bug frei ![]()
For consol players I have made a simplified version of the T3 as "Crowd Bulli" which I'll release on mod.io only.
It has limited asset options, so no add-ons, crew, open positions for the boards on the tarp version ... only steering, lights, blink lights and license plates are available asset settings.
Hopefully the UG staff is enjoying some time off, so I don't know when it will be available.
But whilst making this I found a tiny mistake on the lower lods of the T3's
, unfortunately I seem to have overwritten a correction when copying files from my development mod... Unless anyone finds other issues with the updates I'll upload versions 4.26 in the weekend.
A convoi can be made, it's not really that hard, just add the 2nd (or 3rd or ...) vehicles as separate LOD entries, see e.g. also my 90s dispatch vehicles... Maybe I'll have a look to make a Kubler convoi with the Iveco Nooteboom and a Range Rover ...
But lenght wise it looks like a perfect fit on SM1ausHOT s trailer there. Only the grabber needs to be raised a bit.
Sorry I had to spam the gallery with the updated catalogue images
so you probably have already noticed that the updates are now available.
Everything is backward compatible, so already placed assets will remain as they are and will automatically adopt all changes. There is only one minor exception for the rotary lights in the dispatch pack, these will not automatically change to use the updated meshes.
Hope you like the improvements and new liveries, hope to see some appear on your scenes in the gallery.
yes, plenty more versions can still be added, e.g. a double cab and westfalia camper are still on the list... though I aim to not touch it for at least another year ![]()
Die Frage ist: Gibt es so einen hier in TPF2?
Currently the trailer behind SM1ausHOT 's Peterbilt comes closest, but I expect it will also not have over-width by default
Peterbilt 357 mit Schwerlasttieflader
The T3 updates are finished, now a moment to rethink what I may have forgotten... I expect to upload them today or tomorrow
Entweder sind deine Maschinen zu breit oder seine Fahrzeuge zu schmal
You can use the width extenders I provided for loading the harvesters on DAF 2800, the trailer model is the same so they will fit.. if I recall correct you can also scale those to be wider for more extreme cargo.
I'm in road testing so let me show of one of the new variants here a detainees transport vehicle