As often a few additional features come to mind while making the asset menu. Not all will make it to the release, but the open curtain side will.
It was just a quick attempt that worked out better than expected, love it when a plan comes together ![]()
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As often a few additional features come to mind while making the asset menu. Not all will make it to the release, but the open curtain side will.
It was just a quick attempt that worked out better than expected, love it when a plan comes together ![]()
Very nice again Isii ![]()
Nice, do you have it for testing?
Yes, but not that I can share yet.
After a few late, late nights in the paint shop the next expansion for the Scania 3 series is getting shape, a few details on the driving variants to do and then on to the assets where I noted to make some small improvements for the asset configuration. If you noted any issues in the asset pls let me know!!
nice stuff you're adding there ![]()
That looks very good again!
But is the lettering of the house correct? Is it really called "Kuhrhaus" and not correctly Kurhaus...?
Thanks, I completely overlooked that till now.
Slow progress on the Vollmer Pension series; the major materials are improved without having to create distinct images, so all are generic for use. A bit of detailing and fine-tuning and adding LOD's.
Also the cars of the 00's are evolving, the Opel Meriva is ready for the paint shop.
And I want to do an update on the Scania's. Some minor corrections to be done and I want to add some more trailer variants. The standard 13.6m curtain-side and box trailers are just done for a first test.
Coming soon x2: Schwarz Bau AG - UG Trucks and 90's cars ![]()
The UG pack has grown a bit (ahum) bigger than I had in mind when I started. There's much more than I could describe on one page unless going to 6pixel font or so ;). A lot you'll have to discover yourselves, but since I put much effort in this here below a few details I want to mention;
- The Golf has adjusted, more EU style rear lights, for the asset you can choose other if you want the UG original style
- The fallback item changes by era, but if you use the capacity kind setting you can always get the old ones still
- I did put in an interior option, showroom style, for the container home, just won't say which light setting it is ![]()
- The stake dolly on the Titan truck can be placed solo, the holder will then rotate with the steering settings
- The stake trailer on the FAW differs from the driving one, it is an entirely different concept that has a cylinder to extend the trailer length
- You might wonder what the difference is for the two Opel Blitz tankers; tail lights on the newer one, in the asset those come with the other light setting
- a few things are already in the asset guide and still I'll be forgetting some now ![]()
Hope you enjoy and to see some images (maybe story telling??) in the forum.
The 90's cars for Schwarz are ready, the UG trucks are in for a (hopefully) final test run.
Super! Please share your experiences with SP, I've also considered it, but it looks kind-a costly at least at fist look.
If I may ask, which subscription did you opt for and what does it cost you?
Casa Only airport use, hence asset only... ![]()
I'll put the drive version in my thread for the regular followers
With Schwarz's UG trucks in the last stage; a few features need review/testing and then clean-up, I'm also setting up for a first version of a 90's company cars brand pack. It will be a Schwarz edition as I don't want to hold back on the models I made for them once the UG trucks are done.
Just because it was high on my personal whish-list also a KLM Golf is included, although I have the driving version fully done, the mod will only have this as asset.
Hi there, I just had an idea and wonder what you think of it.
I won't win this wettbewerb so won't be able to put it up myself.
But how about a challenge where you need to tell a story with multiple screenshots, say anywhere from 4 to 10 ... ?
I'm in the progress of making a catalogue for my coming Schwarz Bau truck set, and was therefrom thinking it would be nice to see a few pictures that show the history of the company. Where in each picture of course at least one Schwarzbau item needs to be visible.
The same can of course be done for any other story, it could just as well be about a train ride or delivery of a new airplane.
A video is of course also an option, alike PeterLustig made a while ago about a girl going with her uncle(?) along for a day at work.
how did you get the color to change? Own AO + mtl + mdl? just doing 6x mdl is not enough.
Which mod can I look at?
Yup, own mtl and mdl is my method, and to a certain degree yes also own AO.
I do however design the models in a way that the meshes are (mostly) per material, hence I can use generic materials for the car paint across my models. So for each colour then have an mdl file that has a distinct material for the car body, but all others are (usually) the same.
I expect you have one mesh everything but the body. It might be easier when you make a separate mesh for the body.
oh PS; e.g. see my cars of the 90's or 00's or VW T3 pack, although there the random selection in the .con is quite different, the model part is the same. I just don't usually use sequence numbers on the mdl naming, Think in the VW base pack I did.
wunder99 hast du rein zufällig .. so ganz ohne Pflaumenkompott ... eine dieser Mods griffbereit?
Hi Rico, the mechanism I'm using for random colours is fairly straight forward.
First thing is to make an .mdl file for each colour. Then in your construction file you can apply various ways to random select. The least work is if you let your .mdl file names end with a number sequence (leave no gaps) and then concatenate the file name without sequence number with a math.random in your construction. alike ..."/mycolour" .. math.random(1,2) .. ".mdl"
This is so great!! I like the old lorries the most, followed by the cars and trucks with trailers and having a TIP trailer is great, too!
But some of the vehicles have a UABBAU logo on their side instead of a Schwarzbau logo although having one on the back or the roof!?
This morning I had a coffee with Schwarz senior and he explained me the UABBAU or BAUBAU actually was derived from Ausbau, creatively evolved by an artist to AUẞBAU and then to the logo we see ![]()
I've now got the asset construction file for Schwarz about done, a few minor things to correct, mainly for random selections.
The fall-back gimmick will differ by era, I'll admit not all are very exiting I'll already say, but era III has got much of my liking :), the container home looks like a nice place only needs some interior decorating... think I'll leave that part to you.
Fantastic! ![]()
oh BTW for my Schwarz-Bau vanilla truck mod I have also made some Schwarz-bau assets. As soon as I've got something I can share I'll drop you a note.
Sorry, i couldnt resist.
hahaha familiar. The asset will first come for Schwarz maybe later I'll make all of that without repaints ![]()
A very small "Coming Soon!" can be announced;
It's driving vehicle only