If I would include the key option for the cars a complete rebuild of the steering feature would be needed, calculating the angle and position for each wheel at any possible selection is yet a bit too much/complex to build in, hence I stick to the setting menu option for it.
Bko mods - mainly road vehicles, occasionally other stuff
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Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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No, no! Don't worry. The slider is ok. I simply forgot that it's there and used the keys instead - as usual.

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The assets are under construction for Schwarz, but I couldn't resist to implement a few more ideas on the trucks
, also the idea for a train and ship have come to mind ... will some-one stop me please 

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... will some-one stop me please





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A very small "Coming Soon!" can be announced;
It's driving vehicle only
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Sorry, i couldnt resist.
hahaha familiar. The asset will first come for Schwarz maybe later I'll make all of that without repaints

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I've now got the asset construction file for Schwarz about done, a few minor things to correct, mainly for random selections.
The fall-back gimmick will differ by era, I'll admit not all are very exiting I'll already say, but era III has got much of my liking :), the container home looks like a nice place only needs some interior decorating... think I'll leave that part to you.
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This is so great!! I like the old lorries the most, followed by the cars and trucks with trailers and having a TIP trailer is great, too!
But some of the vehicles have a UABBAU logo on their side instead of a Schwarzbau logo although having one on the back or the roof!?This morning I had a coffee with Schwarz senior and he explained me the UABBAU or BAUBAU actually was derived from Ausbau, creatively evolved by an artist to AUẞBAU and then to the logo we see

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Ok, ok, that's a nice idea! Looking forward for the result. 
What an honour for you: Coffee with Schwarz senior. Wow! 😁 -
With Schwarz's UG trucks in the last stage; a few features need review/testing and then clean-up, I'm also setting up for a first version of a 90's company cars brand pack. It will be a Schwarz edition as I don't want to hold back on the models I made for them once the UG trucks are done.
Just because it was high on my personal whish-list also a KLM Golf is included, although I have the driving version fully done, the mod will only have this as asset.
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A luggage tag behind a Golf!
You come up with ideas
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Casa Only airport use, hence asset only...

I'll put the drive version in my thread for the regular followers
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The 90's cars for Schwarz are ready, the UG trucks are in for a (hopefully) final test run.
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Coming soon x2: Schwarz Bau AG - UG Trucks and 90's cars

The UG pack has grown a bit (ahum) bigger than I had in mind when I started. There's much more than I could describe on one page unless going to 6pixel font or so ;). A lot you'll have to discover yourselves, but since I put much effort in this here below a few details I want to mention;
- The Golf has adjusted, more EU style rear lights, for the asset you can choose other if you want the UG original style
- The fallback item changes by era, but if you use the capacity kind setting you can always get the old ones still
- I did put in an interior option, showroom style, for the container home, just won't say which light setting it is

- The stake dolly on the Titan truck can be placed solo, the holder will then rotate with the steering settings
- The stake trailer on the FAW differs from the driving one, it is an entirely different concept that has a cylinder to extend the trailer length
- You might wonder what the difference is for the two Opel Blitz tankers; tail lights on the newer one, in the asset those come with the other light setting
- a few things are already in the asset guide and still I'll be forgetting some now

Hope you enjoy and to see some images (maybe story telling??) in the forum.
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Private vehicle fleet 
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Slow progress on the Vollmer Pension series; the major materials are improved without having to create distinct images, so all are generic for use. A bit of detailing and fine-tuning and adding LOD's.
Also the cars of the 00's are evolving, the Opel Meriva is ready for the paint shop.And I want to do an update on the Scania's. Some minor corrections to be done and I want to add some more trailer variants. The standard 13.6m curtain-side and box trailers are just done for a first test.
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That looks very good again!
But is the lettering of the house correct? Is it really called "Kuhrhaus" and not correctly Kurhaus...?
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That looks very good again!
But is the lettering of the house correct? Is it really called "Kuhrhaus" and not correctly Kurhaus...?
Thanks, I completely overlooked that till now.
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After a few late, late nights in the paint shop the next expansion for the Scania 3 series is getting shape, a few details on the driving variants to do and then on to the assets where I noted to make some small improvements for the asset configuration. If you noted any issues in the asset pls let me know!!