The update for the character asset is now available in the filebase
Surface snapping and vanilla rotation options are now included.
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Das Team der Transport-Fever Community
The update for the character asset is now available in the filebase
Surface snapping and vanilla rotation options are now included.
For the character asset I have an update ready, it adds vanilla rotation options and vanilla object snapping. Thanks Rico S. and DeBorg | Chris for the feedback.
But looking at it makes me wonder if perhaps the mod settings should also have a rotation (over the z-axis) available that allows you to change the z rotation after placement (when the check box is marked)?
A new set of front lights for the TF3 Mercedes E-class ![]()
A minor update for the TF3 VW T3 today, Volkswagen T3 Base Pack
It corrects the random steer angle calculation for the assets.
I've also added extent boxes for the driving vehicles.
Some progress on my take of vanilla cars assets, the first 2 models are about done.
Too bad, but this looks way better!
I've dropped you a PM, let me know what you think of this alternative.
... both buttons/tiles are too large ... the window could be way bigger ...
Yes valid points, unfortunately those aren't things I can adjust.
I don't think the buttons themselves are too big, but there's too much space between them.
For the window sizing I hope VacuumTube can make his resizable parameter window for TF3 to fix that.
Also with the now dark background the small icon images aren't showing as clear as in TF2. I fear that might become a thing for the repaint mods ... but again there's not much I can do. I tried larger icons but the drawback on the overall size is then imho too much.
I have Work In Progress on two mods.
First one is a TF3 version of my remote airfield, for TF3 it comes with a new extra challenge, vehicle maintenance. I don't expect that aircraft will return in any decent form of maintenance when they were sent thousands of km out. So I figured some maintenance station similar to the ones for cars, trains and ships is going to be essential. I think I just got the basis for that working:
I also started my version on a Vanilla cars asset, of course I aim to include all the possible features, so it will take a while to complete that.
Will your mods also be available here in the forum or, like Ingo's mods, on mod.io only?
Of course they'll be on here, this will remain to be my main Go-to place ![]()
A 2nd mod will be available from my end after all. This is a simple mod providing the Vanilla characters in an asset for free placement.
The mod has a few nice features though. Of course random selections are available but also an option to randomize the person size slightly and, imho, a very useful feature to fine-tune the positioning after placing the characters on the map. The models are available in 6 different poses.
Enjoy!
PS I hope that this mod becomes kind-a obsolete once Ingo-1111 has come to making his Personen assets available for TpF3. ![]()
I'm still working on my T3 for TPF3, I hope I can finish today(??), but it's going to be a close call. A complete Bko catalogue might get postponed to later in the week.
But I'd like to list the changes compared to the TPF2 version, this also for myself to have some kind of a change log
;
* the lights for driving vehicles are on from 19:00h till 07:00h, I may revert this but would like to hear the feed-back from in-game use first.
What's still on the to-do and wish list:
Eine leichte Random Drehung für unsauberes Parken wäre noch geil.
that is already built in for some car mods
. When you are using the overall random and have the steer angle set to -40 the steer angle is random between -20 and +20 degrees.
I will include the feature in more mods, perhaps with a checkbox for easier use.
Hello there,
Like also other modders I too am wondering which of my mods you'd like to see soonest in TPF3. I anticipate that a conversion will be possible, but to do it proper I expect I'll have to, or better said, want to rework all my mods. So it will take time!
I won't be able to support conversions you possible do yourself because I want to focus on providing quality mods again. I will therefore already warn you that I also won't guarantee that if you convert one of my mods yourself that such won't have impact, collisions or errors when combined with the TPF3 mods I will provide. So I really hope people will be able to resist any temptation to do so.
I aim to deliver all my mods to TPF3 eventually. And I am starting with the VW T3, I have already started to rework things for that. With 101 mods in the filebase I won't list them all here, you can view them via the link on the left "Filebase entries: 101", if you have certain ones that you want to see soonest then please comment and mention me which one(s) that is/are.
Greetings,
Tut mir leid Mr.Emsland ich konnte da nicht wirklich einen auswahl machen. Ich mag die alle gerne.
Mach vielleicht das gleiche als du im TPF2 getan hast, bau die mods wenn du die benotigst. Weil ich frohe mich ims besonderes auch auf diene TPF3 schonbau
.
Hallochen Rico,
Das mochte doch klar sein das wir die gerne alle wieder sehen in TPF3.
Aber doch, weilst du es fragt, die top kandidaten fur mir sind.
1. Autokran
2. BSP pakkete
3. LMP pakkete
4. Alle andere ![]()
Gruss
Rico S. Nope that Touran isn't from me, I thought it might be part in one of Dunkel 's mods, but not that I see now.
Bahntroll Also that is a nope, unfortunately my work is still rather busy and stressing at the moment. I haven't found much time and energy to do much modding lately. I hope to be able to take some time of in September and then have time to start prepping for TF3.
Is it just me or does this look like LMG is modding in TPF3 already? I see reflections in the water and a darker evening lighted scene.
After some vacation time I'm back to modding.
First a minor update for the T3 brand pack. There was a mistake for the open doors setting on the orange special box van.
And now then continuing on the Hanomag dispatch pack. I think the collection is near complete, so I'll start work on the assets.