Just a final test round to go and then there are 5 extra BMW's for German Dispatch ![]()
Beiträge von dview
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I'm adding 2 BMW 3 series to the German dispatch pack, these are way easier repaint than the Dutch, so these should finish this weekend.
Enjoy
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I've got another "Coming Soon!"
pls note it needs v1.22 of the base mod that I have just uploaded today.
Correction, I briefly had another "Coming Soon!"
, it is already available now in the download section;Thanks @ tpf.net team


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I've got another "Coming Soon!"
pls note it needs v1.22 of the base mod that I have just uploaded today.
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Concerning the Scania trucks: I think I tried that already, but will try again.
Great to hear you're watching my videos and are able to understand what I'm saying. Shall I produce the clips in English also again?The vids are simply fun to watch, often there is one of your or Hans Dampf, Manuel zockt, Checko or other video running on the side while I mod. Some I must have seen quite a few times :).
For me German is no issue, I just stay away from writing in German myself, especially the German grammar rules!
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Hi,
I did a review on the Bko mods you are running. And I don't see those causing the crash.
But I see you are loading 2 versions of the Vollmer facility buildings where you only need 1 (drop the oldest version)
Also for the VW T3, especially on a new map, you don't want the old packs any more.
The following mods can be removed from your list:
bko_vollmer/5605 (0) (Modern Vollmer facility buildings)
bko_vw_t3_mod_3cars/1 (0) (Volkswagen T3 Car pack)
bko_vw_t3_base/2 (0) (Volkswagen T3 Base pack)
bko_vw_t3_mod_3colours/3 (1) (Volkswagen T3 Colour pack)
bko_vw_t3_mod_3disp_(v1_10)/1 (10) (Volkswagen T3 Caravelle Dispatch pack)
bko_vw_t3_mod_3fm/2 (0) (Volkswagen T3 Airport marshall pack)
Also I see there are materials missing for the motorcycle addon, to correct that you probably need to update the motorcycle base mod;
bko_motorcycles_race/1 (2) (Motorcycles Set 1 - 90's street racers)
Greetings,
oh and PS forgot to mention, think in a yt video you noted you couldn't place the Scania tractors solo, without a trailer. But you can; select a truck (or the small random for truck) and NEXT for everything else.
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Cool idea with the speed cam! How did you realize it? Is the flash really triggered by passing cars or does it flash in a certain pattern?
no sorry, kept it simple. probably it is possible to do something when it is made as a road-depot and then use the trigger events for arriving vehicles ....but that maybe someday later.
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As a small appetizer for the NL dispatch vehicles a Coming Soon!
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In NL in the 90's there were no pre-alerts for camera's in NL, only post-notifications which were sent by mail with a rather imperative suggestion for a donation

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In the weekend I did some more work on Dutch emergency vehicles for the 90's.
Also made a new gadget; a Gatso speed camera. It operates very realistic and only flashes speeding cars (LOL, obvious, every one in tpf respects the limits).
PS of course there is an option to get more or less flashing activity on the machine.
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hmm, those .tga files are used in quite a few of my mods and normally don't cause any issues.
If I see correct you were only using the VW T3... We'll will see what your results are when that is not loaded.
MaikC thanks for the note.
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The materials are still to be fine tuned my friends
, only the cast iron fences have a proper material now. And there is a start on the roofing.I do have some challenge here and that is
that 1. I want all materials, or at least 90%, to be suited for generic use in other (future) models.
and 2. I don't want to spend too much time on manual UV mapping.
I have solved this with a UVBox in 3DStudio which ensures me that the sizing is identical on all meshes (for the same colour) and hence 1 material for each will work. The con is that the UVBox has a size of 15x15x15m, so needs real high res for high detail and the source image will need to be fit for XY tiling.
My personal aim with these is to get more "Modelbahn-feeling" in the game and then a slightly plastic look is actually matching the real stuff. But of course the enhanced moddeler would not place them build out of the box without any added realism
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Progressed on my next Vollmer buildings set. It will have the numbers 3772, 3774 & 3776 and a few own variations and extended versions

At the moment I made each building as one mdl, but I am thinking about a Create your own option, for each wall (lower/upper) there are 3 to 5 variants, so a lot of combinations are possible.
It will be quite a job there, so before I start I wonder if anyone would use such? pls let me know.
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Added 4 extra right hand drive versions, but that's plenty now to conclude the first version.
So it's a: Coming Soon!
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Serg100770 I expect in about a week, but don't pin me down on that pls.
adie.gibbs with just one model a dealer sign might be a bit overkill, unless of course it is for a very specialized dealer

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PeterLustig that is correct. More will be added with updates, already revealed are an Audi Q7 and Opel Meriva, now let me reveal a next one; a Rangerover Sport;
Besides these 5 more cars are selected to be added as well, I'll reveal those later

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Here a test run for the 00's cars with the content for the first release.
I noted I missed the repaint of a 2'nd level of detail, do you see on which car that is
?So one or two corrections and then clean-up, mod text and catalogue until 1st release.
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Of course the signage will be optional, it's based on Vollmer models (3772, 3774 & 3776), so it will offer a choice for a Pension, Hotel, Grand Hotel and Kuhrhaus. Also variants to the Vollmer originals are in the making, so perhaps there will be more choices for the signage as well

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Since I couldn't decide on a suitable gimmick for the car pack I started on something different for a moment.
With just the meshes for the first lod and some basic materials, again it already is looking nice.
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You can make a convoy of a small truck and the bagger to ensure both vehicles are present.
Perhaps even make the truck have a small trailer with the bagger on it, then unloading the bagger, the bagger loads the truck and goes back on the trailer.
But didn't you start with this as just a small thingy

