Rico S. for the glass I've decided to remain with (mainly) .tga files after all.
The gloss on them works better, especially when you don't want the glass to be tinted but also the file size of the transparent .dds files is actually larger.
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Rico S. for the glass I've decided to remain with (mainly) .tga files after all.
The gloss on them works better, especially when you don't want the glass to be tinted but also the file size of the transparent .dds files is actually larger.
Looks like she'll be next in the casket. Fortunate for the one guy she doesn't look like a heavy weight ![]()
Good morning, try using this MTL and these textures for your showcase .. if everything goes well you will get rid of the raster pattern.
this MTL setting should also allow hdr and transparencies behind the glass.
indeed I keep forgetting to upgrade the glass material from .tga to .dds files. Thanks for reminding ![]()
Rounding up on the asset for the AVUS, final testing now.
And then I wonder why my blink lights aren't animated
... or did I make that as a feature ![]()
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That's when you know you've been modding too much, but hey it might also surprise you ![]()
Yes it is a feature; you can set the lights to a parking mode, lighting only one side mildly ![]()
You can use my Remote Airfield mod for exactly your aim. It's available here in the downloads as well as on Steam
Enjoy!
Wow and you will include the text balloons in the mod? ![]()
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The AVUS is in it's final test runs, here a day- and a night-time run;
The AVUS will represent my 1 year celebration on TPF2 mods.
Therefore it will feature more than one Easter egg detail
, look for the differnce in the 2 models here ![]()
Good to read gentlemen, I'll prepare to update the mod.
Having the most critical issues resolved already, I'll await a bit to hear if you remain satisfied.
Google returns quite a few variations on a "Lamborghini Follow Me car" most of the Bologna airport. Hence the idea ![]()
e.g.
Had one more idea for the Avus last night, might be the best of the three even.
For the Follow Me I'm still wondering what text to put on it Welcome to ... ?? It's still a bit rough now, I'm trying to think of something that doesn't limit the use to a certain city or country. So it won't be the Welcome to Bologna or such. Any ideas or suggestions DH-106 ?
Some painting is done as well, only now I note I lost track of time ![]()
The 6x4 is in it's first test runs.
I want to include the Nooteboom trailer I made about a year ago already, it will need a re-make with a couple of improvements, the cargo asset is just a simple quickly made imaginary unit.
Gordon Dry thanks for the feed-back.
For future mods where scripts will be included I will consider to provide such as a separate add-on. For the moment the current mods are stable, so at your desire you can remove the config folders with little impact on the vehicles in game.
More trailers for the Scania, the steering on the city trailer is fixed and there is now a 40ft container chassis, very simple as used in the 70-80's, and an 'Ecoliner' in 2 or 3 axle setup.
Next a 6x4 tractor unit will be added and possibly volume trailers based on the Herpa lowbed, as also Herpa did in scale H0.
I really like it. Have this and the Quattro Spider as HO scale models from the 90ies. So great.
Maybe I should provide a "PC" box around it
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This problem was described in Asset Placement Delay and fortunately we've been able to resolve quickly.
An update is available for the 6 affected mods, please see the details and update instruction in the other thread.
Gordon Dry it looks familiar indeed.
doug do you know anything we can do to limit those crash reports?
Attempting a city-trailer, not sure yet if I can get the trailer wheels to steer proper, definitely not there yet ![]()
Updates are available on the web-disk as well as on Steam.
Might you find other issues please let me know!
PS; It is highly important to remove old mod files from your mod folder before unpacking, especially for the taxi sets. I have renamed the script files, so if you'll merge the update with the already present files you will still have a slow script active!