Update is now available for the Remote Airfield including Assistent selection.
Beiträge von dview
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Added an "ASSISTENT"to the config settings; The further away the airport the bigger the arrow.
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I tested the airfield, everything is ok so far, a great mod!
The only tricky thing is to find out where the airport will be located. I had to build one remote airfield, make a route from a normal airport and look where the route is heading, and then build an other one in the direction I want it to be.
Absolutly no problem for me, but maybe you can ad a direction arrow for help for others...Fully agree, the seagull is nice, but doesn't really help when placing the buoys.
I'm thinking how I can make the buoys show closer when placing them or to add a dummy arrow for placing, after placing it you'll then need to choose the proper beacon.
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Thanks, but I already knew that the stretch limousine was included in the Dutch taxis. Did you clearly indicate in the description.
But somehow I don't like to find it in the selection as an asset. Sometimes it only appears when the random function is set, but I can't find it specifically. Or am I missing something?
ah ok the asset is like the easter egg. Same way you can get the toy Porsche in the car pack or the Fahrschule VW Golf in the DE taxi pack (or the TAXI Peugeot 406 in the FR taxi pack). If you select no model it will give you those, no model you need to select all the NEXT buttons
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Is in work.
Good to know, I have it on my to do list but didn't start the model yet.
My idea for the driving version is make a convoi, similar to the heavy haulage mods by Hugedragonyk .
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Irgendwie finde ich die Stretchlimousine nicht...
the stretched limo comes with the Dutch taxis, you'll find it in the buy menu entry with the other E-classes.
Or search for Remetz

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And another Coming Soon: Remote Airfield.
I'm asking for feed-back on this as my tests were a bit limited. So pls let me know your experience, also if all is fine

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Just uploaded 2 mods, pending admin validation now.
So more; Coming soon!
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The second buoy is not also flooting. So that one knows in which direction the airstrip i, there is now a helpfull seagull that's always looking towards the airfield.
I do have one issue; one of the airfields is for cargo, as per the construction file being type AIRPORT_CARGO and the nodes for the gate being CARGO type however it still shows the passenger airport icon
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The first buoy is in the water, it facilitates a remote / off map airstrip, distance of it can be set from 50km to 12000km.
In my tests it is working nicely, I've sent a Concorde to a 12000km far away airfield and I haven't seen it return yet

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I've started playing the Islas Paraiso map and find it very nice
. Can't complement Ingo-1111 enough for that 
IBesides that I find my knowlegde on the already available mods a little to low, meaning I spend hours looking for things to activate the proper mod. E.g. where are those invisible roads??


still looking for them, thought I it was the Joefried roads... but don't see them in there
clue's anyone?So hence am still starting up the map before actually getting going on it.
Still I see a few things I believe to be must-haves that are missing, so back to modding it is, Siri be aware of this danger, if one is capable to fill the gaps ...
So I've drawn some seabuoys and they won't be 'just' buoys

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I don't know why ... maybe it's the light conditions on such a tropical map. Have you ever tried to switch on a different environment in debug mode?
... but the bus fits perfectly on the map!Thanks for the response, at least it's not something already known. Yup tried various environments, but with no difference.
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Hi Ingo, again let me say it is a fantastic map! It even stopped me from modding and just playing for a change.
Something strange I note that I can't yet explain; I've deployed hugedragonyk his Megaliner on the islands, but the black textures of those shows very blue. At the moment I've only noted it with this map and only for the megalines, but haven't really tested many more vehicles.
Do you or hugedragonyk have an idea what could be the cause?
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with almost concluding my taxis, at least for the moment, I'm looking forward to get my hands more on my ferrari's, but also the rebuild for the DAF55 wants to get finished

first though a few last test rounds for the NL taxis in road traffic. I'm splitting it to 2 mods, one for 'general' and one for 'Amsterdam' use. Whereas the first includes a local brand & a 'Treintaxi' and the second will only contain 'TCA' (Taxi Central(e) Amsterdam) vehicles.
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The Hearse will have to wait a little, but the Dutch Taxis will be available soon, including the stretched Benz in white and black.
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Be good in black as a funeral car lol
Indeed, the beige will change, it wil be in black and in white.
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Another fun variant; a stretched E-class

In NL these were used primarily for funerals, but when no work was available they would drive schoolchilderen or taxi services.
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For modders only
Here I attach a file with all era_c vanila characters. These have 2 additional animations: sitting_low and sitting_up.
These are combinations of respectively the standard driving and driving_upright animations with the sitting animation.
You can use these as asset in your mods, I have no intend to add these animations to the AI characters as that poses a too big risk of incompatibility with possible other mods.
So you will need to strip the animations you do not want to use, I have only done one at the moment.
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I'll post it in my thread
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Testing my gimmick feature for the Dutch taxi pack; it's a Lexus limo service.
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