Side step alert, just saw BayznSteel needs a safari vehicle for a zoo tour. I had this on mind already so now just decided to make it.
Expect the update to be done tomorrow, just wondering which crew to use (if any).
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Side step alert, just saw BayznSteel needs a safari vehicle for a zoo tour. I had this on mind already so now just decided to make it.
Expect the update to be done tomorrow, just wondering which crew to use (if any).
Will these be as assets too?
But of course!
I thought about some AI-cars too but now I will just sit back and wait for this cool 90s cars coming.
Btw.: I just noticed the feet hanging out of the Lexus you posted before. Know have the Flintstones tune in my head...
idea; Finstones tune as angine sound ![]()
Next up is a BMW Z3 Roadster for a first test drive.
This mod has a higher mesh detail, totals to approx 25k currently where the others max. around 15k or less.
Hence the Z3 won't feature the first pack but will be in a set with other higher res. vehicles.
and another one, Lexus LS400 in a first road test.
The passengers need to be trained. I've considered down sizing them, but it's not a shoolbus...
I could create a new animation "sitting in luxury car" but that would be needed on all game figures, so think I'll just use the "driving" animation also for passengers (2nd image).
Do you have an END closing the IF statement?
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More recent Volvo presented a concept much a-like. Would be fun to have something like this in TpF ![]()
The draft models for the next 3 luxery cars are getting shape.
Again it is still a very early stage, materials are just are a quick grab and mesh changes are needed, if not only to get more decent uv-maps.
Alfa Romeo 155, Toyota 4 Runner (N120), Mercedes E-class (W210);
Added a new colour to the landscaping vehicles; as of v1.2 'Vivid orange' is included.
The update on the motorcycles (base set) is also here now;
Camera positions are added and I changed the Bimota to not have a display when nobody is on it and lights aren't on.
FYI My motorbikes are now also on steam.
I added camera config, for the cargo vehicles this works perfect, the KI 'cars' appear to handle it slightly different, there it doesn't add value. The base set for the motors I'll update here tomorrow.
Cheers
Started on some cars, I haven't decided yet how many I will do in a pack or that they will become available as single mods each.
The repaint possibilities for the first few are extens, taxi's, dispatch ...
In progress are a Volvo 850 sedan, a Mercedes Benz C-class (w202) and coming up is an Alfa Romeo 155.
Materials are to be added/tuned, just to get an idea I grabbed some from my standards.
More ideas for the DAF have come to mind; a horse truck, prisoner transport, maybe a curtainsider... auto ambulance (was on the list already) ...
But perhaps I'll first make some luxury cars. I have plenty in my collection, some more some less suitable though.
Just as an impression an image of a carpark I made in 3D already back in 2006.
This animation is optional, it has some imperfections where the ladder rotates, extends and moves up at the same time. If UrbanGames will make different load and unload animations possible I will improve it, for now it is good enough and still fun to watch.
Probably not going to be on my list, but do like the example model ![]()
It's a coming soon for the Fire engines!
It does however require one more update for the Distribution trucks, you'll need to be on version 1.4 or higher!
Sorry for the inconvenience, hope you'll enjoy the fire trucks no less.
And please do share your feed back!!
The ladder operator for the asset is fitted in, now into the last testing.
Here the German Feuerwehr in operation.
PeterLustig it's the "Freiwillige Feuerwehr - vereinigte Gemeinde", so a DAF may be more likely to be used as alternative to MAN, Iveco or MB ;).
Ey that the secret code
.
So perhaps I can limit it to about 16... just trying out the "Emma Watson"
hmmm... the crew characters for the fire vehicle are done, with exception of someone in the operating seat of the ladder truck, however that single person will require about 80 additional files to prepared... perhaps I'll release without that one just yet... what do you think?
But just now I've uploaded the update or upgrade for the DAF55. The fire vehicles will follow, they aren't ready just yet. But already I included the feature of drivers actually getting out of their seat when (un-)loading. Further a lot of small improvements. Hope you like it and please provide your feed-back. I've tested it myself only and all runs smooth for me.
Backwards compatibillity is ensured, I advise to remove the previous version completely to prevent you will have obsolete data.