Beiträge von Bhaal

Willkommen in der Transport Fever Community

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Das Team der Transport-Fever Community


    Greetings all,


    Does anyone who knows textures better than I know what could be causing this weird flickering? Bad unwrap? Bad AO? It's a little sort of surface layer that has filled in the gap on the front above the stairs and flickers annoyingly. It's only on one side, not the other and drives me nuts.


    Cheers


    It looks like blender uses the right axis.

    Is there a rotation for the object in blender or is there one in the mdl?

    It's my bad, I'm blind as a bat, there is an option when you import OBJ's into Blender to set the up and down and back and forward axis.


    My next question, while I have everything here, am I better to model the whole model and save the bogies and cab interior as separate meshes? Or model them individually on their own?

    I noticed they're all saved to different meshes, wheels, bogies, cab interior and then referenced in the mdl? Same with lights apparently? I assume this is for the emissions sources to be set to their own mesh?

    I used TFC_BR146 converter to convert the default DF5 from a blob into a OBJ so I could import it into blender and get a look at how they go together and what they look like and help me figure out the MDL from the reference model. For some reason it, and any other I import using this method always load like this.


    (Think I've sussed out the bounding box but not why bogies are cut off and done separately so I've been examining the default models for information. Still very new at this process.)


    Another query, while I'm bothering the experts.


    Is there a reason every model I load from tpf2 is on it's side in Blender? Loads in on its side as Y axis up and down? Is this a quirk of Blender with converted files?


    Cheers

    Greetings all,


    I'm afraid my coding isn't as good as my model making has become, is there any break down/tutorial on exactly what is in an MDL and why it's there?


    I'm using an existing one as a base but I'd like to know WHY things are where they are.


    (I'm probably just blind and am missing things right in front of me.)


    Cheers

    Also,


    I'm not ashamed to admit, I have NO idea how to get this into the game when it's done. I've poked through other peoples mod structure and code so I can probably figure out the basics. Are there any guides or tutorials kicking about that people recommend?

    Hi all,


    First time trying to make anything but I thought I'd have a crack and stretch my blender legs. Working on the New Zealand Rail DJ class locomotive to start with.


    I was wondering if anyone would be willing to share either a basic locomotive model they've made or extract one of the default ones from Transport Fever 2 into a format blender can open so I can have a poke around a proper one and get some more bearings on what I'm doing. I haven't been able to get the Blob converter to work and I can't speak German so that hasn't helped either. :(


    Any help would be appreciated! :D


    Thanks all!


    The DJ Class in question!



    The underframe and basic line plan


    Edit by Grimes: Remove picture. (Copyright)