Beiträge von Energo

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Das Team der Transport-Fever Community


    Thank you, DH-106
    In that case I've found a very easy way - as there is already a part of the code to enlarge all models in the .con files I've added just one value here
    values = { _("-35"), _("0"), _("10"), _("25"), _("50"), _("75"), _("100"), _("125") }

    and three similar lines to updateFn = function(params)

    Now I have a "0.65" option for scaling goods.

    Okay, for those who are interested:
    I've spent some time comparing the size of in-ga,e 20ft container (the length is 6m*2m) and food palette from the mod. Having in mind that standard dimensions of the box for fruits which is used there is 0.4m*0.6m the whole palette must be a square with 1.2m side. This gives us 2*4 palettes by the sides of container. The correct digit appears to be for goods is 0.65 of the default size.
    Sorry for disturbing.

    Ich bin überhaupt nicht beleidigt und wollte nicht so klingen. Es ist nur so, dass ich sowohl oben als auch in diesem Beitrag eine Sprache verwende, die nicht meine Muttersprache ist - daher die Nuancen in der Wahrnehmung :)

    Ich habe drei Beiträge statt einem, denn wenn ich versuche, ihn zu bearbeiten, funktioniert die Website die Hälfte der Zeit nicht richtig. Ich habe schon einmal versehentlich 2 identische Themen mit einem Klick gepostet.

    Well... Honestly I was expecting something like - "you are wrong, such giant pallets of goods are really used". Or - "yes, the correct size would be about 0.75 from the default".
    Just for you to be sure I'm not crazy and too picky - try to put any person and a palette of food side-by side = you'll see that boxes are extremely big.

    So... everybody use it "as is"? Even pallets with giant bricks? Is it possible that for all the time nobody mentioned that "goods" are soooo big that I can't even put them on forklift - it looks funny with such oversized load :)

    I have a strong feeling that "goods" from this mod are too big. Strange thing - I can enlarge them up to "2.25" but can't make them smaller. I tried direct comparison with other in-game goods and 0.8 seems to be the max size from what I get by default. Pallets with these goods are so big that barely fit the width of any car.
    Maybe I'm wrong and don't understand something?
    Thx

    lollus, I wanna thank you for your motivation!
    After about 1hr of brave attempts to understand the way Blender works I managed to make metal stairs from Dablin mod asset and even added missed handrails.
    I'm happy :)
    Thank you very much.

    There are metal stairs in the train depot, but you would have to open them in Blender, remove the rest and make your own mesh + model + asset on your own.

    This is too difficult for me :(
    I can edit some mods changing textures if possible but blender... Tried to export mesh files in obj once, opened in blender and understood that I can do nothing with it :)

    Hello,
    Does anybody know an asset containing metal stairs? I think I've checked nearly everything I know without good result. NL overpass addon would be acceptable even not bein 100% metal but it is too massive. Dablin assets pack contains metal stairs (bridge) which would be nice for different constructions but... stairs are without one handrail there... 100% concrete stairs are extremely massive.
    Please help me finding something I may miss.
    Thx

    You may say that we have old depots as assets but they are hard to connect sometimes when being rotated by 180. Also when you connect more than 2 of them side by side the roof looks too complex - unreal. Modular depot by Jansch "Lokschuppen mit Sheddach in verschiedenen Varianten" is close to the point but looks modern and its flat roof... Well, close but not exactly what would be nice to have :(

    While we have different depots in game there is still a need of something "old" and modular. I would be happy to be able to build something like this as asset:
    https://www.bing.com/maps?osid…le=g&v=2&sV=2&form=S00027
    Not in such ugly condition of cause but with a good "rich" weathering... nice textures etc.
    What would be great is to have it from 1 to maybe 6 doors both sides/one side or with possibility to rotate the asset of "standard" length nd stick it to the previous one without visible "connections". Having just one such universal "block" I'd be able to create something complex like on photo the link above point to.

    Hello guys,

    I'm not sure if this is a correct place for this post or even if I can post anything like that here but... If you allow I want to ask for a special easy mod which I'm sure could be useful for most "sandbox players".

    In real life you can see mass of ind. buildings made from "premade blocks". Like an individual shelter we have in one of existing game's mod.
    I mean buildings like this one: https://earth.google.com/web/@…655056h,64.96122233t,360r
    Being constructed using those " individual shelters" it looks toy-like. I think that a mod containing about 3 a little bit different blocks + stairs all made in a neutral white-gray with some small signs of weathering would be a very nice addition to the game.

    Thanks

    Hello everybody,
    I am trying to find a mod with an old building looking like a part of an old elevator. You can see 2 such buildings on the following screenshot:
    BNSF leaving grain elevator
    And here is one more screenshot and that's all I managed to find on net:
    https://www.reddit.com/r/Trans…f1_at_the_grain_elevator/

    Building with such real-life textures are real gems for TF. We have a lot of nice models here but most of them look toy-like. What they need is at least a correct "weathering". It seems strange that such masterpieces are buried so deep I don't have any chance to dig them out :(