Beiträge von JohanD
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
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Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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Interresant, will look after dinner. However, you make maps from train point of view, what allows you to skip a lot. That helps a lot. Good idea. But there is more..
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Thank you!.
What has Den Bosch (Dutch pronouncing) todo with this?
's-Hertogenbosch is of course the official name. (Forrest of the Duke)
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This is about what I want to recreate.. yes, video is in die Niederlande!
Also, therefore my search to old looking assets.
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Hallo,
Can you share it as asset ? thats enough for me.
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Danke meine herrn, It seems there is no construction folder and such.
I will copy from another ship and adjust a bit and try again.

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What is a 'new con'?
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Ship Fever! Maritime Dekoration - Transport Fever Community
I am have converted this, to TPF2, and changed the mod.lua.
But it does not show in the game, I cant find it.
Conversion went without errors, and it does load the converted mod.
Any ideas?
Johan
Code
Alles anzeigenStartup at 29.06.2022 16:22:47 Info = { animationPath = "mods/pufferzone_tjalk_1/res/models/animation/", animationPathFolders = { "animation", "pufferzone_tjalk_1", }, animationbaseFolder = "pufferzone_tjalk_1/", debugFile = "mods/pufferzone_tjalk_1/converter_debug.lua", defaultTextures = { baseFolder = "models/converter/", folders = { "res", "textures", "models", "converter", }, path = "mods/pufferzone_tjalk_1/res/textures/models/converter/", }, groupPath = "mods/pufferzone_tjalk_1/res/models/group/", materialPath = "mods/pufferzone_tjalk_1/res/models/material/", meshPath = "mods/pufferzone_tjalk_1/res/models/mesh/", modPath = "mods/pufferzone_tjalk_1/", modelPath = "mods/pufferzone_tjalk_1/res/models/model/", modelsPath = "mods/pufferzone_tjalk_1/res/models/", resPath = "mods/pufferzone_tjalk_1/res/", texturePath = "mods/pufferzone_tjalk_1/res/textures/", transferLogFile = "mods/pufferzone_tjalk_1/transfer_log.lua", version = "0.17", } Founded Files = { groups = { }, materials = { "asset/tjalk.mtl", "asset/tjalk_b.mtl", "asset/tjalk_r.mtl", }, meshes = { "asset/tjalk_b_lod_0_body.msh", "asset/tjalk_b_lod_1_body.msh", "asset/tjalk_lod_0_body.msh", "asset/tjalk_lod_1_body.msh", "asset/tjalk_r_lod_0_body.msh", "asset/tjalk_r_lod_1_body.msh", }, models = { "asset/tjalk.mdl", "asset/tjalk_b.mdl", "asset/tjalk_r.mdl", }, textures = { "models/asset/.DS_Store", "models/asset/tjalk.tga", "models/asset/tjalk_b.tga", "models/asset/tjalk_b_nrml.tga", "models/asset/tjalk_nrml.tga", "models/asset/tjalk_r.tga", "models/asset/tjalk_r_nrml.tga", "models/.DS_Store", "ui/assets/decorations/.DS_Store", "ui/assets/decorations/tjalk.tga", "ui/assets/decorations/tjalk_b.tga", "ui/assets/decorations/tjalk_r.tga", "ui/assets/.DS_Store", "ui/assets/asset_category_decorations.tga", "ui/.DS_Store", ".DS_Store", }, } Used Files = { materials = { }, meshes = { }, } Error Files = { } Finished at 29.06.2022 16:22:53And my mod.lua:
Code
Alles anzeigenfunction data() return { info = { minorVersion = 0, severityAdd = "NONE", severityRemove = "WARNING", name = _("mod_name"), description = _("mod_desc"), authors = { { name = "Pufferzone", role = "CREATOR", }, }, tags = { "Tjalk" }, tfnetId = { }, minGameVersion = 0, dependencies = { }, url = { "" }, }, options = { }, } end -
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Danke shon!
Miniadler Sorry to interrupt, but you gave me so many ideas, I had to ask.
Please continue!
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It works! Thank you very much!
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Müssen allerdings konvertiert werden, am besten auch in der jeweiligen *.con die Kollisionen entfernen.
Okay, will try that again..
