Beiträge von Jesporo01

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

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Das Team der Transport-Fever Community


    This is what i got so far., its for opening and closing the doors. But it doesn't want to work... There is no video available?


    When i get this to work, it can be released if i got permission from Arriva


    Hello all,


    I'm almost done with the Wink. However, I still have some problems that I can't solve. The train cannot be merged into an EMU in the 'Config' folder. Everything created according to the rules, but unfortunately it doesn't work.


    The second problem, the animations. I can't find a clear tutorial that explains how to open and close doors normally. Does anyone have any advice on this?


    Sincerely, Jesper

    Hello everyone,


    Recently I started on the Stadler Wink, the diesel version is almost ready and I have now started on the electric version. Now I have mounted the pantograph at Dutch height from the top of the rail (5.5 meters). Now the pantograph is nowhere near touching the wire in TF2. Is there a standard height in the catenary in TF2?


    Hello,


    Im bussy working on the Stadler Wink, it's almost done at this moment. But there is one problem i can't solve. The lights on one of the carriages doesn't work in both directions? i did all the same things with the other carriage and that one does work... what could be the problem?


    Sincerly Jesper,


    EMP the interior, as far as i found it detailed enough for the game


    The bogie helicopter problem is solved. I rotated the axels in Blender on the x axes to 90 degrees, then in editmode rotated it back, so it would look how it should. Now thats solved! Now the lights of one of the carriages doesn't work.


    The lights in the modeleditor work, and their defined in the metadata.

    But in the actual game, they don't work, in both directions. The carriage in the back (with one door) works fine in both directions...


    This is the carriage with the problem, the light work in the Modeleditor. But in the game they aren't visible. I defined them in the metadata as Backward End Lights (23 and 24) and the frontlights as Forward lights (25, 26 and 27)




    Moderator Edit: Triplepost merged. Please note the forum rules.

    That was the trick, again thanks! now only the axles rotate like an helicopter. but thats another thing. I think it has to do something with blender, and i have read something about it, turning it 90 degrees in edit mode and then in objectmode

    EMP, you did it!. The empty axes helped, and i made a mistake in the naming, it turns out you can't use symbols. so i named them: BogieBPP for the bogies and WHEEL1bpp and WHEEL2bpp for the axes!

    Vandaag ben ik verder gaan werken aan de Stadler Wink. Ik heb het probleem van de crashende Modeleditor kunnen achterhalen. Ik heb een FBX-bestand geexporteerd zonder de draaistellen. Nu kan ik het model opslaan en gaat alles goed. Kan het zijn dat de parenting in Blender fout is? Kijk hiervoor het plaatje. Graag hoor ik van jullie.


    Today I continued working on the Stadler Wink. I was able to figure out the problem of Model Editor crashing. I exported an FBX file without the bogies. Now I can save the model and everything is fine. Could it be that the parenting in Blender is wrong? Look at the picture for this. I would like to hear from you.


    I looked at the "descriptions". That's not the point. I have set the "Multiple unit" option to "No". Now the train in wagons is visible in the game. However, I now have this problem, is it possible to move the axes to the correct value, and to hook them together because of the jacobsbogies?

    Now i have the following problem. The Wink consists of 2 head carriages and a power pack (middle). I checked everything that belongs to a Multiple Unit. all metadata such as year of manufacture and emissions are all equal. However, it is not visible when I activate the mod and start playing in the correct year. What could be the problem?

    Hello all,

    I've been trying to get the Stadler Wink in Transport Fever 2 for several weeks now. However, I run into a problem, I use Blender to model, what should the bogies be called, so that the model editor classifies this further in terms of name.


    I'd like to hear
    Yours sincerely,


    Jesper