I didn't add it to the .MDL file yet, i just copy and paste, and remove if it doesn't work out of the mdl
Beiträge von Jesporo01
Willkommen in der Transport Fever Community
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Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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This is what i got so far., its for opening and closing the doors. But it doesn't want to work... There is no video available?
When i get this to work, it can be released if i got permission from Arriva
{
animations = {
close_doors_right = {
forward = false,
params = {
keyframes = {
{
rot = { 0, 0, 0, },
time = 0,
transl = { 0, 0, 0, },
},
{
rot = { 0, 0, 0, },
time = 700,
transl = { 0, 0, 0, },
},
{
rot = { 0, 0, 0, },
time = 1000,
transl = { 0, 0.05, 0, },
},
{
rot = { 0, 0, 0, },
time = 1700,
transl = { 0.6, 0.05, 0, },
},
},
origin = { 0, 0, 0, },
},
type = "KEYFRAME",
},
open_doors_right = {
params = {
keyframes = {
{
rot = { 0, 0, 0, },
time = 0,
transl = { 0, 0, 0, },
},
{
rot = { 0, 0, 0, },
time = 700,
transl = { 0, 0, 0, },
},
{
rot = { 0, 0, 0, },
time = 1000,
transl = { 0, 0.05, 0, },
},
{
rot = { 0, 0, 0, },
time = 1700,
transl = { 0.6, 0.05, 0, },
},
},
origin = { 0, 0, 0, },
},
type = "KEYFRAME",
},
},
materials = { "WinkA/PassDeurLinks.mtl", },
mesh = "WinkA/Deur6L_lod0.msh",
transf = { 1.947071837094e-07, 2.6469779601697e-23, 1, 0, 0, 1, -2.6469779601697e-23, 0, -1, 6.3108872417681e-30, 1.947071837094e-07, 0, 0, 0, 0, 1, },
},
{
animations = {
close_doors_right = {
forward = false,
params = {
keyframes = {
{
rot = { 0, 0, 0, },
time = 0,
transl = { 0, 0, 0, },
},
{
rot = { 0, 0, 0, },
time = 700,
transl = { 0, -0.25, 0, },
},
{
rot = { 0, 0, 0, },
time = 1000,
transl = { 0, -0.25, 0, },
},
{
rot = { 0, 0, 0, },
time = 1700,
transl = { 0, -0.25, 0, },
},
},
origin = { 0, 0, 0, },
},
type = "KEYFRAME",
},
open_doors_right = {
params = {
keyframes = {
{
rot = { 0, 0, 0, },
time = 0,
transl = { 0, 0, 0, },
},
{
rot = { 0, 0, 0, },
time = 700,
transl = { 0, -0.25, 0, },
},
{
rot = { 0, 0, 0, },
time = 1000,
transl = { 0, -0.25, 0, },
},
{
rot = { 0, 0, 0, },
time = 1700,
transl = { 0, -0.25, 0, },
},
},
origin = { 0, 0, 0, },
},
type = "KEYFRAME",
},
},
materials = { "WinkA/PassDeurRechts.mtl", },
mesh = "WinkA/Deur6R_lod0.msh",
transf = { 7.5497894158616e-08, -3.8941436741879e-07, 1, 0, 1.1982184823067e-14, 1, 3.8941436741879e-07, 0, 1, 1.7417782439879e-14, -7.5497894158616e-08, 0, 0, 0, 0, 1, },
},
{
animations = {
close_doors_right = {
forward = false,
params = {
keyframes = {
{
rot = { 0, 0, 0, },
time = 0,
transl = { 0, 0, 0, },
},
{
rot = { 0, 0, 0, },
time = 700,
transl = { 0, 0, 0, },
},
{
rot = { 0, 0, 0, },
time = 1000,
transl = { 0, 0.05, 0, },
},
{
rot = { 0, 0, 0, },
time = 1700,
transl = { 0.6, 0.05, 0, },
},
},
origin = { 0, 0, 0, },
},
type = "KEYFRAME",
},
open_doors_right = {
params = {
keyframes = {
{
rot = { 0, 0, 0, },
time = 0,
transl = { 0, 0, 0, },
},
{
rot = { 0, 0, 0, },
time = 700,
transl = { 0, 0, 0, },
},
{
rot = { 0, 0, 0, },
time = 1000,
transl = { 0, 0.05, 0, },
},
{
rot = { 0, 0, 0, },
time = 1700,
transl = { 0.6, 0.05, 0, },
},
},
origin = { 0, 0, 0, },
},
type = "KEYFRAME",
},
},
materials = { "WinkA/Schuifplaat.mtl", },
mesh = "WinkA/Schuifplaat6_lod0.msh",
transf = { 100, -1.5099580195965e-05, -8.742277714191e-06, 0, -1.5099580195965e-05, -100, -4.3711374928534e-06, 0, 8.742277714191e-06, -4.3711388570955e-06, 100, 0, -17.12539100647, -1.2073400020599, 0.73990142345428, 1, },
},
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Hello all,
I'm almost done with the Wink. However, I still have some problems that I can't solve. The train cannot be merged into an EMU in the 'Config' folder. Everything created according to the rules, but unfortunately it doesn't work.
The second problem, the animations. I can't find a clear tutorial that explains how to open and close doors normally. Does anyone have any advice on this?
Sincerely, Jesper
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Hello everyone,
Recently I started on the Stadler Wink, the diesel version is almost ready and I have now started on the electric version. Now I have mounted the pantograph at Dutch height from the top of the rail (5.5 meters). Now the pantograph is nowhere near touching the wire in TF2. Is there a standard height in the catenary in TF2?
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Hello,
Im bussy working on the Stadler Wink, it's almost done at this moment. But there is one problem i can't solve. The lights on one of the carriages doesn't work in both directions? i did all the same things with the other carriage and that one does work... what could be the problem?
Sincerly Jesper,
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EMP the interior, as far as i found it detailed enough for the game
The bogie helicopter problem is solved. I rotated the axels in Blender on the x axes to 90 degrees, then in editmode rotated it back, so it would look how it should. Now thats solved! Now the lights of one of the carriages doesn't work.
The lights in the modeleditor work, and their defined in the metadata.
But in the actual game, they don't work, in both directions. The carriage in the back (with one door) works fine in both directions...
This is the carriage with the problem, the light work in the Modeleditor. But in the game they aren't visible. I defined them in the metadata as Backward End Lights (23 and 24) and the frontlights as Forward lights (25, 26 and 27)
Moderator Edit: Triplepost merged. Please note the forum rules.
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That was the trick, again thanks! now only the axles rotate like an helicopter. but thats another thing. I think it has to do something with blender, and i have read something about it, turning it 90 degrees in edit mode and then in objectmode
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EMP, you did it!. The empty axes helped, and i made a mistake in the naming, it turns out you can't use symbols. so i named them: BogieBPP for the bogies and WHEEL1bpp and WHEEL2bpp for the axes!
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Vandaag ben ik verder gaan werken aan de Stadler Wink. Ik heb het probleem van de crashende Modeleditor kunnen achterhalen. Ik heb een FBX-bestand geexporteerd zonder de draaistellen. Nu kan ik het model opslaan en gaat alles goed. Kan het zijn dat de parenting in Blender fout is? Kijk hiervoor het plaatje. Graag hoor ik van jullie.
Today I continued working on the Stadler Wink. I was able to figure out the problem of Model Editor crashing. I exported an FBX file without the bogies. Now I can save the model and everything is fine. Could it be that the parenting in Blender is wrong? Look at the picture for this. I would like to hear from you.
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This is a good tutorial, I did every step. But now the whole modeleditor crashes when i save a imported FBX
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And the lights don't seem to work. i defined them in de modeleditor, with the emmisions on the textures. is it because i put windows over the headlights?
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Now i have the following problem. The Wink consists of 2 head carriages and a power pack (middle). I checked everything that belongs to a Multiple Unit. all metadata such as year of manufacture and emissions are all equal. However, it is not visible when I activate the mod and start playing in the correct year. What could be the problem?
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