Transport Fever 2 is just a game. The real world is many times more important than a game ![]()
Even though that game can be very realistic thanks to your mods and many other mods ![]()
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
Transport Fever 2 is just a game. The real world is many times more important than a game ![]()
Even though that game can be very realistic thanks to your mods and many other mods ![]()
Update: As I said in the previous post, I was not happy with some parts of the model. Therefore, after some research and some more visits to the real turbine, I have rebuilt the head and the turntable behind the head. I also moved the blades slightly so it looks a bit more like the real thing.
Currently I am rebuilding the back of the turbine as well. After that I will start on the tower. I will give another update when the back is finished as well ![]()
Try to delete the call to the merkmodutil from the mod.lua if that doesn't work anymore
That does seem to fix the issue when trying to start the game. But unfortunately this time it goes wrong again when enabling on the mod in the mod manager
I have a small problem when I try to start Transport Fever 2. I get this LUA error apparently caused by the BR 641 mod I just installed in the "mod" folder. I took a quick look through the files causing the error (mod.lua and merk_modutil_1_1.lua) but I don't see any reason for problems.
Now I have also made a repaint myself for the 641 but it doesn't seem to give any errors? In any case, it doesn't say anything about the repaint. Only about the "basisset" ![]()
If I need to send the Stoudt.txt as well. Please tell me. Maybe i'm just overlooking the error and that it is quite easy to solve.
Update: Another month has almost passed. But that doesn't mean work has stopped here on Project Waldland. As of a week or two ago, summer vacation started here in the Netherlands so with more free time i have started building a small village which is located only a kilometer away from the border with Sachsen (As seen on the above screenshots i send). The population of the village will be around 175 to 200 people.
Most of the (main) roads are already placed. But buildings, vegetation and such things are far from finished. Here are some screenshots of the current state of the village. With also a special view from the cemetery ![]()
Thank you for all your wonderful mods! They make Transport Fever 2 a lot more beautiful and realistic ![]()
I wish you and your family all the best. Family is always more important!
Update: The "cone" shape on the head is finished and started on building the anemometer on the back of the turbine.
I'm still not completely happy with some of the parts myself so there's a good chance I'll redo them ![]()
One week ago i did a small bike trip through some villages in Landkreis Emsland to get some more impressions for my own "Waldland Project". While biking, I passed this (older) wind turbine which looked very interesting. So i decided to take a chance in the modding section and build this same wind turbine as an (decoration) asset for the game.
This is how the model currently looks like. The blades are for the most part finished but much remains to be done on the "head" and the pole also needs to be made.
Below I have added a photo i made of the real mill and my progress on the model. Like my repaint "skills", my modding "skills" are not that great either. I will try to make it as realistic as possible but I can't promise anything that it will be perfect ![]()
Update: A few days ago i started drawing the first "state border" within the Waldland project. One of the places where the border lies is at this little brook a few kilometers north of Rarstatt im Wald. On the left side of the Brook is the state of Bayern, while on the right side will be the second state (of three states in total) featured in my project. The state of Sachsen.
I know that it's been weeks since i last sended an update here on this forum. I apologize for the waiting ![]()
Unfortunately i'm still getting the same error. I tried to remove the forstwirtshaft mod from the mods folder but i'm getting the error that the file is damaged/corrupted.
Edit: I've temporary fixed the error by installing the mod for the second time (under a slightly changed file name) and by inactivating the "damaged" one.
HEY THERE,
This idea sounds so fun! I was looking at the screenshot and the small residential area looks really nice, even in its early stages.
Keep up the good work.
Thank you very much!
Alles anzeigenYou should activate this mod: https://steamcommunity.com/wor…iledetails/?id=1936342398
Some other Mods causes errors (not crashes):
lennardo97_db_platformassets
lennardo97_db_underpasses
alstom_lint_mittelfrankenbahn
mz_town_large_old.lua (a street)
Wiener_Gaslaterne_elektrifiziert
sm1_bahnhof_leubsdorf_sachsen_renoviert_1
Aha. Well thanks for letting me know!
Pretty strange that a few mods give errors (except for the “alstom_lint_mittelfrankenbahn” one because that’s a repaint i’m still working on). I’ll have a look in the Stoudt file once again to see what is causing the errors from the other mods.
for more Information are the "Stoudt txt" data are very Helpfull
This is what the "Stoudt.txt" is showing.
I hope this is the right file ![]()
Hello there
I've just tried to load my "Waldland" map but i just got a strange "Filesystem" error from one of the mods i enabled. (The Forstwirtschaft mod from JoeFried to be specific)
I tried to remove the mod from the mods folder to reinstall it again but it just doesn't work. I also looked into the file of the mod itself and found out that one specific file named "jf_ip_baum" is damaged?
Anyone know how i can fix this?