Tag zusammen,
ich wollte heute meiner Welt einen Komplettumbau verpassen. Alles soweit vorbereitet. angefangen neuzubauen - chrash.
Er stürzt ab, wenn ich Schienen baue oder abreiße. Genauso bei Depots für Züge. Straßenbau funktioniert problemlos.
Anbei die Chrash-Log.
Code
PreventSetUnhandledExceptionFilter: 1
locale name: * (de_DE.utf8)
========================================
Startup at Fri May 27 15:38:28 2016
========================================
seed: 1464356308
alpha: 0 bits, depth: 0 bits, stencil: 0 bits, double buffering: 1, sample buffers: 1, samples: 4, swap interval: 1
samples: 4
============================================================
OpenGL version: 3.2.0 NVIDIA 368.22
Renderer (vendor): GeForce GTX 970/PCIe/SSE2 (NVIDIA Corporation)
Shading language version: 1.50 NVIDIA via Cg compiler
============================================================
opened device OpenAL Soft
Loading from file C:/Program Files (x86)/Steam/userdata/132189224/304730/local/save/Schoenbau.sav
active mods:
_usa/1
_nordic/1
Signalkomponenten V3.1/-1
Kompaktsignale Schmalmast rechts v2.1/-1
KompaktErw2_1_1/-1
Bue-Ueberwachungssignale1_1/-1
HV69SignaleBruecke1_2/-1
config dict:
fileFilters:model/vehicle: default
terrain: nordic
nameList: default
fileFilters:model/tree: all
fileFilters:building: default
fileFilters:street: default
environment: nordic
scenario: default
fileFilters:multipleUnit: default
fileFilters:model/other: default
fileFilters:bridge: default
fileFilters:tunnel: default
fileFilters:railroadCrossing: default
fileFilters:trainStation: default
savegame version 18
achievements earnable: 0
entity 135266, edge 10, conn 0: invalid port
entity 135266, edge 13, conn 0: invalid port
c:\build\tf\steam\x64\src\game\ui\track_builder\proposal_util.cpp:1894: class std::vector<class ecs::Entity,class std::allocator<class ecs::Entity> > __cdecl track_builder::IncorporateProposal(class ecs::Engine *,const struct track_builder::BuildContext &,struct track_builder::BuildProposal *,class std::vector<class ecs::Entity,class std::allocator<class ecs::Entity> > *): Assertion `transport::CheckIntegrityDEBUG(engine)' failed.
MinidumpCallback: dumpPath "C:/Program Files (x86)/Steam/userdata/132189224/304730/local/crash_dump/", minidumpId "0bd25ead-761a-472d-9c29-a72613c2ae01", succeeded 1
local time is Fri May 27 15:39:28 2016
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