Now we have both underground station and elevated station, I think have archived my short term goal
In the following weeks, I have following plans:
A light task for this week: The complex stations:
The first release will be surface station with underground level
Features:
- 2 ~ 12 tracks for each level
- Rotation, X, Y displacement for underground level.
- Option for tram station for ground level (like Brussels-South)
- Terminals and pass-through type
Later version for elevated / ground cross station
This station will need underground station to run, and it leads to the refactoring the code of underground station and elevated station, this have almost done, since I don't want to do the same thing for many times.
With this station, I will do a small upgrade to the underground station too, very small upgrade. I am still waiting for the voice from UG about the crash issue, so far no news.
After this project, I may do curved station first or upgrade the flying junction
for the the flying junction
- Curved tracks
- Sunk version
The curved flying junction will almost be a redo of the mod, so this may take longer time.
For curved station, I have already got an idea what to do for this missing thing in the game, in fact, if I want to have station between 80m and 480m in length, 1 to 12 tracks, and an angle choice of 5°, 10°, 15°, 20°, 30°, 45°, I need to have more than 1000 models to archive this goal, since each track are different. Sadly in this game, we have only affine transform, so projecting a rectangular into a trapezoid is just impossible.
So hand modeling is just too much work. I am a lazy guy, I won't do it this way.
Between the times, I may finish the sunk station, in fact the station is finished already, but I need to make a model for the main entry over the platform, so when I feel tired, I may do this.
The sunk station includes also an asset of ramp protector.