Build 12663
Da ich ja nie zufrieden bin mit den UG Changelogs, hier nun meine Version speziell fürs Modding
Dies ist hier kein Diskussionsthread.
Aber erst mal von UG:
Build 12663 (March 23)
- Fixed EdgeUseManager::GetOccupiedLength crash
- Restored buildingutil.lua
Build 12659 (March 23)
- Added replace-vehicles-now feature in line and vehicle window
- Added double slip switches
- Added track speed layer
- Added street traffic layer
- Added zoom-to-cursor option
- Added vehicle cargo weight simulation
- Added names for persons
- Added Italian and Portuguese translations
- Added map seed text to savegame and console
- Added camera recording tool (debug mode only)
- Added debug mode switch to settings menu
- Added menu option for hardware cursor
- Added base config setting to earn achievements with mods enabled
- Added speedLimit parameter for lane lists (modding)
- Added terminal connectivity test to verify constructions (modding)
- Added "catenaryPoleDistance" setting to track type config (modding)
- Added "getGameDifficulty" to scripting interface (modding)
- Improved savegame loading time
- Improved RAM consumption
- Improved general performance
- Improved line window (stop list, load mode, vehicles and replacement tab)
- Improved vehicle window (send to depots and sell, details tab, replace now)
- Improved line manager (icons, tooltips)
- Improved line assign pop up (new line button on top, show visible lines only)
- Improved traffic simulation (player road vehicles have more priority)
- Improved person/vehicle interaction
- Improved music volume (lower volume possible)
- Improved camera panning (perspective panning)
- Improved translations (some text was not translated)
- Improved aircraft movement (smaller turn radius etc.)
- Improved aircraft approach/landing and air traffic control
- Improved balancing in some missions
- Improved cargo sorting for data tables
- Improved map generation when "makeInitialStreets" is false
- Improved GUI scrolling: handle arrow keys, page up/down, home/end
- Improved Lua error handling
- Improved game content (various)
- Fixed train brake bug
- Fixed late game mid-month lags
- Fixed train driving through other train after automatic vehicle replacement
- Fixed production behavior of industries with multiple output products
- Fixed street upgrade crash (occured with some mods with through-streets)
- Fixed achievements not earned after mission complete
- Fixed delay when vehicle 100% loaded
- Fixed multi-cargo load/unload delay bug
- Fixed language error aircrafts to aircraft
- Fixed age not reset on vehicle clone
- Fixed credits button not clickable bug
- Fixed station table sort/filter by cargo
- Fixed streets blocking industries in map generation
Meine Changelog weil UG zu "faul" ist, das diff ist 700 KB Groß also nur meine Auswahl
/res/campaign/
- Die Städte werden per Id statt Namen angesprochen
/res/scripts/constructionutil.lua
- result.terrainAlignmentLists wird nun erweitert und nicht mehr überschrieben
/res/scripts/vec3.lua
- Neu: vec3.cross(a, b)
/res/config/base_config.lua
- Neu: Gewichte für Güter
- Neu: game.config.earnAchievementsWithMods
- Neu: game.config.simulateCargoWeight
- game.config.world.areaPerIndustry von 2.0 auf 2.5 geändert
/res/models/model/station/train/passenger/1990/platform_single_start_last.mdl
- Translation Matrix fix
/res/scripts/personnameutil.lua
/res/config/name/*/persons.lua
/res/config/name2/*/en/persons.lua
- Neue Dateien um Namen für Personen zu erstellen
/res/config/sound_set/waggon_modern.lua
/res/config/sound_set/waggon_old.lua
- Sound für openDoors und closeDoors berichtigt (nicht mehr vertauscht)
/res/config/track/standard.lua
/res/config/track/high_speed.lua
- Neu: t.catenaryPoleDistance = 25.0
/res/construction/station/air/airport_*.cons
- String aircrafts -> aircraft
/res/construction/station/street/*.con
- Änderung wie die Tramstracks behandelt werden
- config.models
- config.tramTrackTypes { "NO", "ELECTRIC", "ELECTRIC" } zu { "NO", "YES", "ELECTRIC" }
/res/models/model/bridge/rail/
- Änderungen Pillar BBox
/res/models/model/c*.mdl
/res/models/model/tf*.mdl (Personen)
- Lod Stufe mit animation und events entfernt,
visibleFrom, visibleTo für LOD ohne Animatioen reduziert
(Kamare muss weniger weit weg sein, damit auf keine Animationen umgeschaltet wird)
/res/models/model/station/bus/station_diag/*.mdl
- Neu: speedLimit = 50
- Terminals und Lanes geändert
/res/models/model/vehicle
- Viele Änderungen, viele neue axles, wheels, fakeBogies einstellungen
- visibleTo teilweise reduziert
- Mehr Details für Flugzeuge
- Neu: Extra Logo Meshs für Fahrzeuge
/res/config/building
- Komplett entfernt, auch aus der exe
/res/textures/buildings/
- Alle Texturen in Unterordnern entfernt!
EXE Änderungen:
Bedenkt, dies ist eine Analyse an der Fassade und spiegeln nur meine Meinung der gemachten Änderungen wieder.
- Neu: Intern VerifyMatConfig
invalid index in mesh material configuration
invalid index in meshGroup material configuration
invalid material index
invalid index in group material configurationScheint Materialien zu überprüfen
- getGameDifficulty Könnte per Scripting erreichbar sein (ungetestet)
- Neu: Intern UpdateFileCache (Neues Caching System für Dateien?)
- Neu?: Destination Cache für Gebäude? destinationCacheDrive und destinationCacheWalk.