Hey.
I've got a problem. I want to make variant vehicles in Extended Gameplay Two to be more distinct - in order to get it done I want to provide 10 or so color variants for each. However - if I do so by providing a new texture for each variant - that is going to murder GPU memory and this game is already quite hungry for it.
So - does anyone know a way to do so with materials? Color-configs don't seem to work for wagons and locomotives. Neither do color-blend property from material script...