1. Was brauche ich
- Notpad++
2. Vorgehensweise
- öffnet in Notpad++ eine neue Datei, nennt diese in mod.lua um, schon habt ihr eine mod.lua erstellt.
Viel Spaß beim modden.
Update durch Guapo298
Informationen zu den einzelnen Punkten wie sie schon seit TrainFever Gültigkeit haben.
Code
function data()
return {
info = {
minorVersion = 0, -- minor version, count up from 0
severityAdd = "NONE", -- OPTIONAL "NONE", "WARNING" or "CRITICAL"
severityRemove = "NONE", -- OPTIONAL "NONE", "WARNING" or "CRITICAL"
name = _("mod name"), -- OPTIONAL variable string for strings.lua
description = _("mod description"), -- OPTIONAL variable string for strings.lua
authors = { -- OPTIONAL one or multiple authors
{
name = "my name", -- author name
role = "CREATOR", -- OPTIONAL "CREATOR", "CO_CREATOR", "TESTER" or "BASED_ON" or "OTHER"
text = '3D-Modell, Idee', -- OPTIONAL explanatory text
tfnetId = 12345 -- OPTIONAL transportfever.net author id
steamProfile = ' ', -- OPTIONAL your steam profile ID
}
},
tags = { "vehicle", "waggon" }, -- OPTIONAL "vehicle", "bus", "tram", "train", "steam", "diesel", "electric", "railcar", "wagon", "passenger", "goods", "building", "station", "deco", "town", "depot", "signal", "tool", "pack" or similar tags
tfnetId = 6789, -- OPTIONAL transportfever.net download id
dependencies = { }, -- OPTIONAL list of dependent mod ids
url = "http://www.transportfever.net/filebase/index.php/Entry/6789-mod-name/" -- OPTIONAL mod url
visible = true,
},
}
end
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Ich hab die mod.lua auch nochmals als Datei zum herunterladen angehangen.
Comments 1
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guapo298
Hallo @Schubi10
ganz so simpel ist es nicht wie erklärt.
Aber schon mal ein Anfang