Mod.lua

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  • Nach ein paar Anfragen zeige ich hier noch wie eine saubere mod.lua ausehen soll.;)

    1. Was brauche ich

    - Notpad++


    2. Vorgehensweise

    - öffnet in Notpad++ eine neue Datei, nennt diese in mod.lua um, schon habt ihr eine mod.lua erstellt.


    Viel Spaß beim modden.;)



    Hier mal die Informationen zu den einzelnen Punkten wie sie schon seit TrainFever Gültigkeit haben.

    minorVersion = 0, -- minor version, count up from 0

    severityAdd = "NONE", -- OPTIONAL "NONE", "WARNING" or "CRITICAL"

    severityRemove = "NONE", -- OPTIONAL "NONE", "WARNING" or "CRITICAL"

    name = _("mod name"), -- OPTIONAL variable string for strings.lua

    description = _("mod description"), -- OPTIONAL variable string for strings.lua

    authors = { -- OPTIONAL one or multiple authors

    {

    name = "my name", -- author name

    role = "CREATOR", -- OPTIONAL "CREATOR", "CO_CREATOR", "TESTER" or "BASED_ON" or "OTHER"
    text = '3D-Modell, Idee', -- OPTIONAL explanatory text

    tfnetId = 12345 -- OPTIONAL transportfever.net author id

    steamProfile = ' ', -- OPTIONAL your steam profile ID

    }

    },

    tags = { "vehicle", "waggon" }, -- OPTIONAL "vehicle", "bus", "tram", "train", "steam", "diesel", "electric", "railcar", "wagon", "passenger", "goods", "building", "station", "deco", "town", "depot", "signal", "tool", "pack" or similar tags

    tfnetId = 6789, -- OPTIONAL transportfever.net download id

    dependencies = { }, -- OPTIONAL list of dependent mod ids

    url = "http://www.transportfever.net/filebase/index.php/Entry/6789-mod-name/" -- OPTIONAL mod url

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Comments 1

  • Hallo @Schubi10

    ganz so simpel ist es nicht wie erklärt. :)
    Aber schon mal ein Anfang

    Like 1