I ask for help
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I do not understand where I'm wrong
exporting from Blender I always get the same result.
I attach the file in process.If someone wanted to explain how to do it ...
I would like to understand.I would be very grateful. -
As you did not even mention, what ist your problem, it's unlikely that somebody can help you.
You said something about export problems, but your screenshots show some exported models. Seems like everything is doing right.
If you mean the gloss, I'd say that this is caused by the metal_gloss_ao texture.
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Hi Yoshiin fact I wanted to understand how to eliminate all the glossy part,but I can not find a solution.Many hours by following tutorials and reading your guidesto understand how to succeed in obtaining a good result.Today I will try again.Thanks for the replyGreetings to you
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Can you attach the texture files that are used by your model? I think the "error" is in one of them.
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I'm doing a series of charactersI also have the problem of making them all of the same size,although in Blender in "Scale" put at all 1.000 are not equal
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Hm... can you send the exported .mtl too? (Not the one from 3dsmax)
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