truck transport fever 2
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Das Team der Transport-Fever Community
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You got it!
The Power ist kw. -
Yes... is it important to change the power? And for the ability to transprort this is in the same script because I'm not seen
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this for the value of transport capacity?
or rather this
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It's the 2. one

Edit: capacity = 100 means 25 Goods can be loaded Ingame. It is always divided by 4 Ingame
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okok I would like to change the speed limit only on the roads. Example metre has 130 instead of 100, I can modulate that in what? SIn track?
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You have to change TopSpeed = ******* to the Value you need, in m/sec
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is good
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doesn't understand
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Subfolder vehicle\car is not the same like vehicle\truck

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I have to replace all the sub-file in "car"
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The Vehicle/or what ever starts with the *.mdl File.
In there you set the path to the *.mtl and *.msh Files
Inside the *.mtl there is set the path to the Texture File.So always start the path building from the mdl and work your way up to the textures
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ok ok
its walking but the vehicle does not appear because it is a car, if I replace "car" in "truck" in all scripts it will work?
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in fact I want to be able to use the WV TOURAN of the games as a small transport vehicle, it does not plant but the vehicle does not appear.
the problem comes from the I think, because there's no purchase price and transport capacity.
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Only on the right place.

Inside the *.mdl there is a section like this:
drivingLicense = "TRUCK", and carrier = "ROAD", those must be written exactly like this for a Truck.The paths may be as you like, the main thing is that they correspond to where the files are actually stored.
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ok
remplace in TRUCK and no BUS
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my script only crash what............
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news error
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Seems like you referenced some not existing files. Check your paths in the mdls
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okok