Crash with new repaint mod

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  • Hello,


    I repainted 17 trolleybuses and tested them without ever having this issue.

    The problem is that sometimes my computer is crashing which it didn't do before.


    I think the cause is due to my repaints.

    But i don't understand why it sometimes crashes and other times not.


    Could anyone please help me fix this problem?



    The crash dump below is the second one.



    __CRASHDB_INIT__

    PreventSetUnhandledExceptionFilter: 1

    language: nl

    locale: nl_NL




    ========================================

    Startup at Fri Aug 7 12:33:13 2020

    ========================================




    seed: 1596796393


    double buffering: 1

    sample buffers: 0

    samples: 0 (0)

    swap interval: 1

    video memory: 8176 MB


    ============================================================


    OpenGL version: 3.2.13587 Core Profile Context 20.4.2 26.20.15029.27016

    Renderer (vendor): AMD Radeon RX 5700 XT (ATI Technologies Inc.)

    Shading language version: 4.60


    ============================================================


    opened device OpenAL Soft

    sampling rate: 48000 Hz


    Build: Build 29596 Windows 64-bit

    eatglobal: init [C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2152319336/res/scripts/eatglobal_v2_26.lua] (Version 2.26)

    eatglobal: init [C:/Program Files (x86)/Steam/userdata/82042397/1066780/local/mods/breeko_dresden_hbf_2/res/scripts/eatglobal_v2_21.lua] (Version 2.21)

    eatglobal: loaded module 'eatglobal.eatglobal_intern' [C:/Program Files (x86)/Steam/userdata/82042397/1066780/local/mods/breeko_dresden_hbf_2/res/scripts/eatglobal/eatglobal_intern.lua] (Version 1.7)

    eatglobal: loaded module 'eatglobal.utils' [C:/Program Files (x86)/Steam/userdata/82042397/1066780/local/mods/breeko_dresden_hbf_2/res/scripts/eatglobal/utils.lua] (Version 1.12)

    Loading from file C:/Program Files (x86)/Steam/userdata/82042397/1066780/local/save/Test.sav

    savegame version 296

    active mods:

    urbangames_no_costs/1

    urbangames_sandbox/1

    Solaris Trollino 15m (Vilnius)/-1

    *2168936839/1

    *2181734305/1

    Solaris trollino 18/-1

    config dict:

    climate: temperate

    vehicles: europe

    nameList: europe

    environment: temperate

    difficulty: easy

    mod params:

    script load from C:/Program Files (x86)/Steam/userdata/82042397/1066780/local/save/Test.sav.lua

    achievements earnable: 0

    init version: 296

    map seed text: C1XWN

    debug mode is active

    adding archive res/models/models.zip

    ModelRep: 5271.21 ms

    The following models are missing and will be replaced:

    * vehicle/tram/solaris_trollino_18m.mdl 3336

    No resources are missing!

    texture load error: file name empty

    texture load error: file name empty

    Initial material index generation: 1686.59 ms

    Info log for program bbTree:

    WARNING: Too many temp register is used in Geometry shader, it may cause slow execution.



    Info log for program bbTreeDepth:

    WARNING: Too many temp register is used in Geometry shader, it may cause slow execution.



    Info log for program bbTreeColor:

    WARNING: Too many temp register is used in Geometry shader, it may cause slow execution.



    Info log for program bbTreeMulti:

    WARNING: Too many temp register is used in Geometry shader, it may cause slow execution.



    Info log for program bbTreeMultiDepth:

    WARNING: Too many temp register is used in Geometry shader, it may cause slow execution.



    Info log for program bbTreeMultiColor:

    WARNING: Too many temp register is used in Geometry shader, it may cause slow execution.

    Dateien

    • stdout.txt

      (6,41 kB, 153 Mal heruntergeladen, zuletzt: )
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