I get a little upset that the shadows on this material are getting too dark. I have tried to get them bright by testing the model editor, but do not succeed with this. Is there anything I can do?
The Material created for this object is
Code
function data()
return {
params = {
alpha_test = {
alphaThreshold = 0.5,
cutout = true,
},
fade_out_range = {
fadeOutEndDist = 20000,
fadeOutStartDist = 10000,
},
map_albedo_opacity = {
compressionAllowed = true,
fileName = "models/station/gravel road.dds",
magFilter = "LINEAR",
minFilter = "LINEAR_MIPMAP_LINEAR",
mipmapAlphaScale = 0,
type = "TWOD",
wrapS = "REPEAT",
wrapT = "REPEAT",
},
map_metal_gloss_ao = {
compressionAllowed = true,
fileName = "models/station/pipe/road_metal_gloss.dds",
magFilter = "LINEAR",
minFilter = "LINEAR_MIPMAP_LINEAR",
mipmapAlphaScale = 0,
type = "TWOD",
wrapS = "REPEAT",
wrapT = "REPEAT",
},
map_normal = {
compressionAllowed = true,
fileName = "models/station/road_normal.dds",
magFilter = "LINEAR",
minFilter = "LINEAR_MIPMAP_LINEAR",
mipmapAlphaScale = 0,
redGreen = true,
type = "TWOD",
wrapS = "REPEAT",
wrapT = "REPEAT",
},
polygon_offset = {
factor = -2,
units = -2,
},
two_sided = {
twoSided = false,
},
},
type = "PHYS_TRANSPARENT_NRML_MAP",
}
end
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