Hello. I have been experiencing numerous crashes on different maps (both custom maps and auto-generated maps) when placing bus lanes on roads. Strangely, it does not always happen, though the roads that do crash the game do so consistently.
I can try to illustrate this with the image attached to this post.
In this image, roads marked with blue do not cause the game to crash when I place a bus lane on them. The road marked with red does crash the game consistently when I place a bus lane on it.
I have attached my newest stdout.txt file to this post as well, and it ends with the following error:
Code
c:\build\tpf2_steam\src\game\ecs\simpersonsystem.cpp:1823: void __cdecl ecs::SimPersonSimEntityIdle(class ecs::Engine *,const class ecs::Entity &,const class std::vector<struct transport::EdgePos,class std::allocator<struct transport::EdgePos> > &,const class std::vector<struct transport::EdgePos,class std::allocator<struct transport::EdgePos> > &,const struct transport::LineOrEdges &,const class std::vector<struct transport::EdgePos,class std::allocator<struct transport::EdgePos> > &,const class std::vector<struct transport::EdgePos,class std::allocator<struct transport::EdgePos> > &,struct CargoTypeId): Assertion `fromEdgesDrive.empty() || !toEdgesDrive.empty()' failed.
Does anyone have similar issues, and know how to fix it? Thanks!