In my latest scenario I'm working a game where it's based mostly around passenger transport and I'm running into an annoying situation that hadn't been noticeable until now.
Example
I have a train that goes to 3 stations. Station A > Station B > Station C > Station B > Station A. Repeat.
So it stops at Station B twice in the circle, once each direction.
At Station A it will show a 50-50 split between passengers heading to B and C. But when the train stops at B most of the passengers that unload get right back on. Logically, any passenger that is heading to C would just stay on the train, but it seems like a large number of passengers are getting off a B and transferring on to the same train to continue to C. This wouldn't big that big of a problem but what ends up happening is, even though there are plenty of open seats left, passengers get left behind on the platform for some reason.
I've also seen this happen sometimes with cargo at a mid-way station where it will dump all the cargo on the platform and pick it back up, but that has been rare since one of the game updates.
Anyone have any workaround or solution to this passenger situation? I've tried a number of things that didn't work and I don't want to have to have different lines running from each individual town.
Having the train wait to fill with a 1 min time limit does help but also not ideal since it can end up sitting there for a long period of time as single passengers board.