I have got the model editor on my pc. I think I have configured the model_editor_settings correctly. I click on the ModelEditor.bat file and it goes to start up and shuts off again
Am I doing something wrong
function data()
return {
importFbxPath = "C:/Users/adieg/AppData/Roaming/Transport Fever 2/fbx_import/",
installPath = "E:/SteamLibrary/steamapps/common/Transport Fever 2",
userDataPath = "C:/Program Files (x86)/Steam/userdata/*********/1066780/local",
}
end
E:\SteamLibrary\steamapps\common\Transport Fever 2>set PATH=model_editor\plugins;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\WINDOWS\System32\OpenSSH\;C:\Users\adieg\AppData\Local\Microsoft\WindowsApps;
E:\SteamLibrary\steamapps\common\Transport Fever 2>model_editor\ModelEditor.exe
double buffering: 1
sample buffers: 0
samples: 0 (0)
swap interval: 1
video memory: 6144 MB
============================================================
OpenGL version: 3.2.0 NVIDIA 457.51
Renderer (vendor): GeForce GTX 1660 SUPER/PCIe/SSE2 (NVIDIA Corporation)
Shading language version: 1.50 NVIDIA via Cg compiler
============================================================
Unhandled exception!
c:\build\modeleditor_tpf2\train_fever\src\game\engine\programmanager.cpp(86): Throw in function void __cdecl engine::ProgramManagerImpl::Init(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)
Dynamic exception type: class boost::exception_detail::clone_impl<struct io::OpenException>
std::exception::what: Unknown exception
[struct error_infos::io::tag_file_name * __ptr64] = res/shaders/shaders.txt
E:\SteamLibrary\steamapps\common\Transport Fever 2>pause
Press any key to continue . . .
Thanks for reading
Regards
Adie