Label list on bus stop

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  • Hi, I'm trying to get the text label on a bus stop, in the model editor the text is showing but not in the game. do you know what I'm doing wrong? :thonk:

    + I'm adding .mdl file

    thank you very much for your help 🫡
    [Blockierte Grafik: https://cdn.discordapp.com/attachments/654337954650652702/1316495571212828713/image.png?ex=675b418b&is=6759f00b&hm=792962b140c2e177cf9a023226f6c83251233cefb7639ad966e992e00a912795&=]



    screen from modeleditor

  • Last time I checked the code for streetTerminals (bus stops), they don't support STATION_NAME.


    CommonAPI2 changes this with FlexStreets enabled:

    https://commonapi2.bytetransfe…abelTypes?id=station_name


    The UG Modeleditor has no clue about what is supported by a build Model. This depends on what kind of thing is build in the game.

  • I wanted to get her name displayed at the bus stop. Like the signs at the vanilla stations. I know the modders here can put the label text on buildings and various assets as well, I still can't do it :/ as if I'm missing some code for the function.


    Since I have a macbook I can't even use CommonAPI2 :(

    I make a mods and repaints for our Czech & Slovak community

    249849-staz-eny-soubor-jpeg

  • I'm using a translator, so maybe he's misspelling what I'm saying.
    I have a bus stop (station) where I want to display a text label. I tried the asset version where I used NAME but it doesn't work either, I feel like I'm missing something, I've tried other modes and I haven't found anything

    I make a mods and repaints for our Czech & Slovak community

    249849-staz-eny-soubor-jpeg

  • Is the Asset a proper construction?

    Only a construction can have a Name, can you click on it and change it's name after you build it?



    Please see about constructions that are reduced to simple models:

    To improve performance, for simple constructions that do not contain ground faces, terrain alignments, edges or depot/station/industry/town building definitions, there is no construction placed in the game but just the seperate mdls. These can not be configured afterwards or be deleted all at once. Furthermore these types of assets do not support the labelText custom texts from constructions.