I'm at al loss here.
After starting to texture one of the new signal parts using materials, baking them together on one texture file, they are shown totally different in the Model Editor.
Texture image saved as .tga, converted to .dds (vertically mirrored) and then applied to the .fbx export of the file in Model editor. What part am I missing, or doing wrong here?
Baked texture with UVunwrap:
Converted to .dds:
Applied in Blender:
Applied in ModelEditor:
Hope someone can help me out here.