I think you already found the problem. It was the Class 156 part that was missing in the file path. So I fixed that and now I just need to do some minor texture tweeks and than it's good to go.
Mods by BritishTrains (aktuell: buildings and Updates)
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Das UI-Bild musste noch ändern, bei der Multiple-'Unit sind insgesamt 4 Units zu sehen weil beim UI-Bild ja schon 2 drauf sind und das 2mal dargestellt wird. Einfach einen der Wagen wegschneiden
Falls du eh noch was an der Textur ändern willst an der Zugspitze oben ist ein Symbol was vor Hochspannung warnt, auf der Tür steht "scotrail is operated by First" und neben der Tür ist ein Symbol für Fahrradmitnahme und der Knopf fürs Türen öffnen.
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Jop ist schon geschehen. Gibt's irgendeinen trick um die Datei Struktur für ein repaint schnelll zu dublizieren?
Is there a fast way to create the datapath for a repaint?
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Mir ist kein Fehler aufgefallen. Der Wendevorgang ist schön anzusehen, weil beide Enden gleich sind und man das Wenden nicht bemerkt.
Verbesserungsvorschlag: Fahrwerk für niedrigste Lod. Meinetwegen auch einfach nur ein Quader für jedes Drehgestell, aber irgendetwas, damit der Zug nicht über die Schienen dahinschwebt, würde ich einbauen. -
I'm finally getting really close to the final release of Class 156 DMU.
The release will contain:- Class 156 in Provincial livery, available from 1987 to 1997
- Class 156 in early Central Trains livery (basicaly still a BR livery), available from 1997 to 2007
- Class 156 in First Scotrail livery, available from 2004 to 2015
You will be able to purchase the units as a set of two, which means, that 3-Car-units (as a missformed unit) will not be possible.The Balancing of the mod will be as follows:
- price: 473000
- running costs: 163300
- seats: 38 per 2-car-unit
- lifespan: 40 yrs
- top speed: 120 km/h
- tractive effort: 65
- power: 213
- weight: 71t per 2-car-unit
- loadingspeed: 2
Regards
BritishTrains -
76 ingame? seems a bit high
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You're right I made a mistake there. I'm going to nerf that to 38.
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that is a better number indeed
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I released version 2.0 of the Class 156 mod it should be working now. If not please let me know.
The pdn file for repainting is on its way, but my upload is sh....
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The pdn is uploaded aswell
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I finally started work on the Gresley Coach again after getting anoid by doing updates.
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I'm getting quite ahead with the Teak coaches, however I'm starting to wonder about some things.
My main concern is the balancing, I think I'm going for features like this:
- a bit higher then usual price
- normal maintanance cost
- long livetime
- high loadingspeed
- higher then usual capacity
So any ideas for values? what do you think I should do about the loading speed? I mean the coach has 7 doors on the onehand side and 4 on the other. So my idea was to connect two coaches as a multiple unit so that they will end up with a total loading speed of eleven. Is that possible? or is the game then just taking the loading speed of the smaller one into account? Should I just use the 7?
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I don't see why they should have any special characteristics. They were not special vehicles, they were the LNER's standard long distance coaches of the period. As long as they have similar lifespans and speed characteristics as the A4 pacific loco they will be useful in the game.
As they have multiple side doors a moderately fast loading speed is appropriate. Capacity should be same as any similar sized vehicle of the period.
PS: After 1948 they were painted in the standard British Railways carmine and cream livery. It would be nice to have these and an A4 pacific in BR green livery to match. -
Could you provide me a link to the liveries you are revering to? (I can just find LNER liveries for the Mallard)
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Carmine and cream carriages: http://www.google.co.uk/imgres…tbm=isch&ved=0CEgQMygaMBo
A4 BR green: http://www.google.co.uk/imgres…tbm=isch&ved=0CCEQMygBMAE -
You can google for The Union of South Africa (LNER 4488, BR 60009) or Bittern (LNER 4464, BR 60019) they are both green and afaik both still in working condition and if u have to much to do with waggons it looks like a nice challenge for me to paint another steam-loco.
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Nicht heute und morgen aber so im Laufe der nächsten Woche könnte das was werden. Hoffe es eilt nicht so sehr
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Nö, ich wollte dir da auch keinen Stress machen. Ich werde einfach erstmal die Teak Version veröffentlichen, die passt zur A4 im Spiel.