Can't wait to roll that baby into the paintbooth
Beiträge von Cadoras
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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The Bentheimer will be made as well, was already planned. But first the EBW-one. Deary me, I always hesitate when
working with yellow. It's so loud....And that blasted logo - nowhere can it be found on the internet, at least not that big that it can be used properly
on my 4K repaints. So, I just had to make one from f*cking scratch. It's those kind of "sidequests" that can make some
repaints a tad tedious. But in the end, the extra detail does make the difference. -
And the finished result (weathered state):
As seen with the picture provided by Licaon, my version differs slightly. Partly due to my inspiration being a different version, partly
due to modellimitations. But the old veteran looks rough & ready for some gruntwork. -
After a lengthy pause with a couple of new games to play, as well as being raped by workobligations, I'm finally on
vacation. A home-vacation however, with just my kids at the moment. So, when they sleep - things start to happen...First the V200 project must be finished! The IMOTRANS was the last to finish, next up the RTS one is in the works.
Progress so far:The placement of the graphics are somewhat different from the original, due to modellimitations (mirroring), but as
far as I'm concerned it is not obvious at all. -
Oh man, if those both get constructed: I offer my services, for both TEE versions, as well as the Northlander (TEE-RAm) as the grey Gottardo.
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When Grimes was working on it in its early stages I already said it will be one of the more prominent mods in the scene. Even without paint it looks spectacular on the track. A pleasure to work with.
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With the uninevitable help from @Grimes, the Am 4/4 has been released!
Get it on the Workshop or right here!
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Haha! Done. As we speak I'm raping Grimes his PM-box with a sh*tload of textures. The new adjustments are in place and
it looks fine & dandy, an overview:
In the modelviewer, with the overkill of light, the changes to the "Triebkopf" can be seen more clearly. An engineroom has been added for example.
Those details however, are less visible ingame with the more realistic (directional) lighting. -
And as far as I know, the last - noteworthy - variant I can make, the "blue line":
I know there are other slight variants, but those I deem to less different. We now have the two prototypes, the pre-1970 blue line,
the post 1970 standard and a special "Ernst Thälmann" edition. It will suffice I presume.Grimes is busy changing a few bits to the model, which will require me to change/add some textures. So, in not too long a time, release
is coming closer! -
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Just a little update, just to show I'm still alive. Main progress made on the first wagon:
Just like the "Triebkopf" everything has to be done from scratch. Furthermore all the
lines have to match up perfectly along the train and that can be quite a b*tch. More
accurate: it was a b*tch. Even the most professionally made models will have (very)
slight offsets in their dimensions, especially when curvature is included. That means
almost always things will not perfectly align themselves.A good thing: when this wagon is done, the other wagon will be a dawdle - so things
are moving on. -
Another day, another update. I've expanded the weathering and I think it's about done now. At least, further finetuning would be useless: now the wagons have to be painted, otherwise one tends to overdo weathering on a singel piece of the train. It has to look good combined. So, enough weathering - for now. This is how it looks:
Forwards!
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Yeah I've lingered on that part for a bit - you're absolutely right, but somehow ingame it looks disproportionate. But I'll tweak, bump and grind it some more. It's not done yet!