Beiträge von Cadoras

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    And on we go! Next step, a proper dirt skin. Normally (and especially with freighttrains) I weather them quite heavily. Locomotives at the end of their lifespan should look absolutely used up. But in this case, the Karlex being one of the "showhorses" of the DR, it never looked absolutely nackered (only for some after the reunion). So, in my opinion, the aging should be a bit softer and lighter then usual. But still, it has to look like it has seen plenty of service and years. This is what I came up with (GIF):



    The colors will fade over the years and dirt will gradually cover up the locomotive - especially at windows, vents, stacks and raingunnels - and corrosion in some places. Now, at least as far as I'm concerned, it looks properly
    used and has an aged feel to it.

    So, a little update on the VT 18.16. Unfortunately I could not spend a lot of time with it, but still progress has been made.
    More and more normal mapping, adding shadow tinting to the applied normal mapping for more realism and depth, and
    the first start with the colors and lettering. I'm not entirely sure about the colors used, although they are right (coded)
    ones. The same old difference between the "right" colors and how to look ingame I guess.


    But enough talk, a sample:


    An update on the proceedings and a small behind the scene:


    As you may have been aware from the previous images I got the Karlex clean, which means like an empty canvas.
    This image shows it clearly:



    Grimes already added lots of details through 3D work, which leaves "little" to do with normal mapping. However,
    "little" still means some hours work. With added normal mapping it looks like this:



    Although not all may see apparent, when ingame you can appreciate all small added details. Although the 3D-work
    is most important, closely followed by the texturing: normal mapping is what, in my opinion, makes a good model a
    great model. God is in the detail.


    After that's finished, you can really work the livery. Some people start painting first and do the normal map last. Wrong
    way around as far as I'm concerned - some parts on the normal maps force changes to the livery at certain points. Mostly
    extra shadowing or different weathering. Save yourself work and start normal mapping before doing the paintwork.


    And now, the paintwork starts. But to give you something to gawk at:



    :evil:

    @Skyjoe Perhaps, but at the moment my list is quite full. :D
    That being said, also in the pipeline, a Brohltalbahn DLC!



    EDIT: And just because I can, a picture out of the modelviewer.


    Well, there's still more work to do. I'll have to implement the repaint-script for this one, and then it will
    be ready for release! For eyecandy purposes a preview of the customary artwork:


    No, no extra gloss effect at all. The opposite in fact: I've reversed the gloss effect for the weathering stages. The older the locomotive becomes, the less glossy it gets.
    Even better/worse, I tend to downgrade the gloss-effect because most of the time I deem it unrealistic. In many (earlier posts from long long ago) I've stated that loco-
    motives only look that glossy within 1/2 weeks after they've been made or head major revision.


    But with this particular model I agree. When clean, it looks like a fresh turd in the moonlight. :P


    EDIT: Can it be it's an optical illusion - I've made it so dirty, the first stage looks unnaturally clean. Perhaps it's the juxtaposition?