Looking great, are you also from Holland?
Beiträge von berkhofsolaris
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Thanks your a right again...
Now I have to figure out to only do a small part of the trolleybus.
But one thing I still don't understand.I didn't change anything and the original mesh doesn't have this problem.
Why is this now occuring?
Only thing I can think of if it wasn't the converter, than only two option are left
- Something went wrong when importing the .obj
- Something went wrong when exporting .obj.
Can you help me understanding what went wrong?
This were my import options:
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Hello thank you for both of your replies.
I understand that I don't have to convert them individuality, I was talking about lod 1 and 2.
Because the body has 3 meshes?
However tried this and sadly didn't work.
I want to try your idea, really need to solve this because it's really bothering me.
I have two question about the 'smooth shading'.
- Iike you can see in the pictures posted earlier, the effect is not shown in the original Mesh.
I didn't do anything to that part of the trolleybus and I also tried to use original Mesh in the converter and then use it.
So the problem is eather caused by the converter or somehow not relevant enough in the original mod.
Is there an other converter I could use? - Can I undo this smooth shading, best the make new faces?
Thanks!
- Iike you can see in the pictures posted earlier, the effect is not shown in the original Mesh.
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Hello Marcolino,
I hope these pictures are better, to see the difference, the back looks dirty with the new mesh..
Old Mesh:
New Mesh:
Both meshes:
Any idea?
Already tried to delete .tga and .dds files for the rust and dirt, that didn't help at all (made it worse).
Also I don't understand what changed, is it something in the .msh file?
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Hallo Traxx,
Kost nog steeds geld, maar minder (geen idee wat de verhouding is).
Dit kan je ook zien als je de 'maandelijkse afschrijving' in beeld ziet.
Zelf laat ik goederentreinen wel wachten, maar passagierstreinen niet.
Dit omdat de frequentie dan omlaag gaat en deze treinen minder worden gebruikt.
Ps. meeste kunnen hier Duits, Engels of Italiaans. Maar enkele Nederlanders.
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Sorry, totally forgot the drawings.
You can find them over here:
https://www.solarisbus.com/pub…EN_napdy_alternatywne.pdf
And for the 24m Trollino
https://www.solarisbus.com/pub…pdy_zeroemisyjne_2019.pdf
and more information is available on:
https://www.solarisbus.com/en/…s/zero-emissions/trollino
Thanks again!
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Thanks Marcolino, That was indeed the probleem.
I will slightly change it a bit and then it's finished.
However there occurred a new problem
I think it's because of rotating the mesh. the trolleybus is a lot darker (looks dirty) any ideas?
In the first picture the trolleybuses use the same .dds only the first one has the problem.
Same issue other livery and other side of the trolleybus:
In the second picture I forgot to rotate the mesh, and this shows no color problem.
Thanks for your patience.
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There is a great mod called Solaris Urbino IV .
Sadly this pack doesn't contain the trolleybuses from the fourth generation.
I would be very gratefull (because I lack the skills) when some body could also make trolleybuses.
I was thinking about the following trolleybuses:
12m trollino
transportfever.net/wsc/attachment/157111/
18m trollino
transportfever.net/wsc/attachment/157112/
And as bonus the 24m trollino
transportfever.net/wsc/attachment/157113/
Ps. I'm more than happy to do the livery for the troleybuses.
I allready have some in mind.
Like Kaunas, Tychy, Modena, Milan, St. Etienne, Gdynia, Budapest, Vilnius, Esslingen, Brașov and Cluj-Napoca.
Bonus cities: Bergen, České Budějovice, Ústí nad Labem, Plzeň and offcourse Žilina (from the first to pictures).
These are all cities in Europe with the new Solaris Trollino IV.
https://transphoto.org/photo/1376863/
Thanks for your help:-)
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Hello Majuen, any luck with the trolley overhead wires across the intersections?
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Oké, thanks I will try.
Do you also have some tips about the UV map.
It seems the color is only on the wrong side of a face.
In the first picture you see the color the front should have and in the second picture you see the color of the back.
So in the first picture the back is invisible and in the first picture front?
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Hello Bauer33333,
I just googled it and I think now what you meant and it helped, thanks a lot!!
I had to apply the changes otherwise the rotation was exported all allong, so it didn't change at all...
https://artisticrender.com/how…e-apply-scale-in-blender/
Now I only have to figure out how to do the rest.
I will focus on the UV-map, because I think it's impossible to do top, without doing the front al over again.
This is because edges and Vertex are impossible to connect.
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Hello Marcolino,
That is from the guide I found in the
Modding Guide: Anleitung für Anfänger zum Erstellen eines Mods
And then clicked on:
But if the export settings are right, what I'm a doing wrong?
Maybe the importing of the mesh or converting?
I'm using a converter called "TFconverter" which than makes an .obj from the mesh.
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Thanks, maybe will try it in 2.7 after I know how to export the file
I tried different angels and different options for exporting the file but nothing seems to work.
I also tried the original file and broke that one too.
First I convert the mesh to .obj than imported the .obj with blender.
And then export it with merks add-on, also the export menu seems different than in the guide?
vs below in the guide
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@Marcolino, tried that already.
Just found a new tutorial, will try to do that tomorrow.
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Thanks, but didn't work
Tried the first one, with different angels.
The bus complety disappeared by doing this, It wasn't even visible in the buying menu.
Also tried to export it with different angels, no luck:-(
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