Beiträge von Onionjack

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    For Finnish steam locomotives power (hp) was calculated like this, I've found it from books that are officially printed by VR(=Finnish state railway company).


    Saturated steam: 5.8 x "Total heating area" m2 = xxxhp
    Superheater: 8,14 x "Total heating area" m2 = xxxhp


    Example Finnish steam locomotive Hr1 with superheater:


    8,14 x 195,4 = 1590,6 hp


    And in this case, if I converted the heating area sq ft correctly to m2, 4F would have 923hp


    Hopefully I didn't confuse :)

    I've showed few of these earlier too but most of them are now finished, these are early Finnish freight wagons from 1860 to 1920


    First one is goods wagon G from 1860. G-series wagons had many varieties and some of them were remodeled to serve different purposes.



    These stake cars are: Series H from 1860 and bigger Ok stake car is available from year 1920



    Series M open wagons had longer and shorter versions, short wagon is available from 1860 and longer abouts 1890 which can also haul bigger loads


    EDIT, problem solved. Missed "," in the axle config settings...


    I have weird problem with lods of the addon Dv12, when I zoom out reversed units start to wiggle :D


    I have no idea what's causing this, the previous version I released doesn't have this problem. Any ideas?


    Here's link to video, you'll see it better if you put the video to full screen:


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    Mdl-file:


    My Finnish wagons needs a locomotive of course, finishing old diesel I started earlier this year:



    Dv12 medium diesel locomotive


    Gearing for freight: 1000kw/199kn/85kmh
    Gearing for passenger: 1000kw/135kn/125kmh

    I'll bump this thread since I got bit hard time to understand how truck soundsets work, they don't seem to work like trains which I've managed to edit successfully.


    tracks = soundeffectsutil.makeRoadVehicle2({ .05, .1, .3 }, .075, .6, .4, input.speed01),


    This line I can't figure, if I try to make it and add gain and pitch values like examples above game will end up in error.


    Has someone any tips? I'd like edit my Volvo F12 soundset, at the moment it has only one audiofile which then pitches higher when speed raises. I'd like to try and make the sound more variable.

    Thanks @Grimes! Yea I see now what you mean, windows looks smudged with the white texture but if I make them black they are more clear. Something I need to fix :)


    I think someone hinted me EAT1963 mod earlier but then I forgot it. Looks like it'd be easy to implement, thanks for the reminder :D

    What I can see is that it is not. Without a map the model has a bright look but with ao maps it will look better and much more detailed. It's hard to paint ao map to the modelWhatever you bake in 3d modeling software or Substance Painter. My Volvo F12 is good example, if you check it's albedo maps, you can see details that are on the texture. Like door gaps for example.

    I have started to convert semitrailers but for some reason fakebogies stopped working and I have no idea why. My setup looks like this




    Which then does this ingame:



    Coordinates are correct, first is the middle point of the truck, second the fifth wheel where the trailer supports and third is the middle point of the trailer. Group ID's are correct too. I have done fakebogies before too with succes but now I'm stuck with this for some reason :S


    Here's the mdl file too