Beiträge von Onionjack
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
-
-
-
For Finnish steam locomotives power (hp) was calculated like this, I've found it from books that are officially printed by VR(=Finnish state railway company).
Saturated steam: 5.8 x "Total heating area" m2 = xxxhp
Superheater: 8,14 x "Total heating area" m2 = xxxhpExample Finnish steam locomotive Hr1 with superheater:
8,14 x 195,4 = 1590,6 hp
And in this case, if I converted the heating area sq ft correctly to m2, 4F would have 923hp
Hopefully I didn't confuse

-
This calculator gives accurate values for tractive effort, I couldn't make it calculate accurate power though.
http://www.smex.net.au/Reference/TractiveEffort02.php
The loss factor K value is 0.85 for British and US steam locomotives, 0.75 for German and 0.65 Finnish and Swedish. Which are confirmed by Finnish steam locomotive expert
-
I've showed few of these earlier too but most of them are now finished, these are early Finnish freight wagons from 1860 to 1920
First one is goods wagon G from 1860. G-series wagons had many varieties and some of them were remodeled to serve different purposes.
These stake cars are: Series H from 1860 and bigger Ok stake car is available from year 1920
Series M open wagons had longer and shorter versions, short wagon is available from 1860 and longer abouts 1890 which can also haul bigger loads
-
-
EDIT, problem solved. Missed "," in the axle config settings...
I have weird problem with lods of the addon Dv12, when I zoom out reversed units start to wiggle

I have no idea what's causing this, the previous version I released doesn't have this problem. Any ideas?
Here's link to video, you'll see it better if you put the video to full screen:
Externer Inhalt youtu.beInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.Mdl-file:
Code
Alles anzeigenlocal vec3 = require "vec3" local transf = require "transf" function data() return { boundingInfo = { bbMax = { 7.063, 1.78279, 4.63683, }, bbMin = { -7.00736, -1.78279, -0.04259, }, }, collider = { params = { }, type = "MESH", }, lods = { { children = { { id = "vehicle/train/dv12_series_2500_3/dv12_2500_lod0.msh", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "MESH", }, { id = "vehicle/train/dv12_series_2500_3/dv12_aircon_lod0.msh", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "MESH", }, { id = "vehicle/train/dv12_series_2500_2/dv12_headlight_2_lod0.msh", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "MESH", }, { id = "vehicle/train/dv12_series_2500_2/dv12_interior_lod0.msh", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 3.07187, 0.0, 3.23765, 1.0, }, type = "MESH", }, { id = "vehicle/train/dv12_series_2500_bogie2_lod0.grp", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -7.052, 0.0, 0.0, 1.0, }, type = "GROUP", }, { id = "vehicle/train/dv12_series_2500_bogie2_lod0.grp", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "GROUP", }, { id = "vehicle/train/dv12_series_2500_3/logo_dv12_2500_lod0.msh", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.02292, 1.0, }, type = "MESH", }, { id = "vehicle/train/dv12_series_2500_2/mirrors_lod0.msh", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "MESH", }, { id = "vehicle/train/dv12_series_2500_3/railings_phase3_lod0.msh", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "MESH", }, { id = "vehicle/train/dv12_series_2500_2/sa3_coupler_lod0.msh", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "MESH", }, }, matConfigs = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, }, static = false, visibleFrom = 0, visibleTo = 100, }, { children = { { id = "vehicle/train/dv12_series_2500_3/dv12_2500_lod1.msh", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "MESH", }, { id = "vehicle/train/dv12_series_2500_3/dv12_aircon_lod1.msh", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "MESH", }, { id = "vehicle/train/dv12_series_2500_2/dv12_headlight_2_lod1.msh", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "MESH", }, { id = "vehicle/train/dv12_series_2500_2/dv12_interior_lod1.msh", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 3.07187, 0.0, 3.23765, 1.0, }, type = "MESH", }, { id = "vehicle/train/dv12_series_2500_bogie2_lod1.grp", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -7.052, 0.0, 0.0, 1.0, }, type = "GROUP", }, { id = "vehicle/train/dv12_series_2500_bogie2_lod1.grp", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "GROUP", }, { id = "vehicle/train/dv12_series_2500_2/mirrors_lod1.msh", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "MESH", }, { id = "vehicle/train/dv12_series_2500_3/railings_phase3_lod1.msh", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "MESH", }, { id = "vehicle/train/dv12_series_2500_2/sa3_coupler_lod1.msh", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "MESH", }, }, matConfigs = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, }, }, static = false, visibleFrom = 100, visibleTo = 300, }, { children = { { id = "vehicle/train/dv12_series_2500_3/dv12_2500_lod2.msh", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "MESH", }, { id = "vehicle/train/dv12_series_2500_2/dv12_interior_lod2.msh", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 3.07187, 0.0, 3.23765, 1.0, }, type = "MESH", }, { id = "vehicle/train/dv12_series_2500_bogie2_lod2.grp", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -7.052, 0.0, 0.0, 1.0, }, type = "GROUP", }, { id = "vehicle/train/dv12_series_2500_bogie2_lod2.grp", transf = { -1.0, 0.0, 0.0, 0.0, -0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "GROUP", }, }, matConfigs = { { 0, 0, 0, 0, }, }, static = false, visibleFrom = 300, visibleTo = 5000, }, }, metadata = { availability = { yearFrom = 2004, yearTo = 0, }, cost = { price = -1, }, description = { description = _("The Dv12 is the standard Finnish medium-weight diesel-hydraulic road locomotive. As all the main lines of Finnish railway network have been electrificied, the locomotive is designated mostly to unelectrified, less frequently used side lines. Occasionally it may still pull cargo trains on main lines. It has also been put in service as a shunter. A total of 192 locomotives were built by Lokomo and Valmet between the years 1963 and 1984."), name = _("Dv12 Series 2500 Freight"), }, maintenance = { lifespan = 55, runningCosts = -1, }, particleSystem = { emitters = { { child = 1, color = { 0.63285, 0.63285, 0.63285, }, frequency = 30, lifeTime = 1.0, position = { -1.41, 0.087, 4.46055, }, size01 = { 0.2, 4.0, }, velocity = { 0.0, 0.0, 4.0, }, }, { child = 1, color = { 0.63076, 0.63076, 0.63076, }, frequency = 30, lifeTime = 1.0, position = { -1.16, -0.086, 4.46, }, size01 = { 0.2, 4.0, }, velocity = { 0.0, 0.0, 4.0, }, }, }, }, railVehicle = { configs = { { axles = { "vehicle/train/dv12_series_2500_2/dv12_w1_lod0.msh", }, }, { axles = { "vehicle/train/dv12_series_2500_2/dv12_w1_lod1.msh", }, }, { axles = { "vehicle/train/dv12_series_2500_2/dv12_w1_lod2.msh", }, }, }, engines = { { power = 1000.0, tractiveEffort = 199.0, type = "DIESEL", }, }, soundSet = { name = "dv12", }, topSpeed = 85.0, weight = 61.0, }, transportVehicle = { seats = { { group =1, transf = transf.rotZYXTransl(transf.degToRad(180.0, 0.0, 0.0), vec3.new(-3.2, 1.15, 2.35)), crew = true}, }, carrier = "RAIL", loadSpeed = 1.0, multipleUnitOnly = false, }, }, } end -
-
-
Thanks for the info, I haven't give any permission to use my vehicles and I doubt anyone else here have either done that
-
That looks nice! I like the fading effect to the paint, should try it too

-
I'll bump this thread since I got bit hard time to understand how truck soundsets work, they don't seem to work like trains which I've managed to edit successfully.
tracks = soundeffectsutil.makeRoadVehicle2({ .05, .1, .3 }, .075, .6, .4, input.speed01),
This line I can't figure, if I try to make it and add gain and pitch values like examples above game will end up in error.
Has someone any tips? I'd like edit my Volvo F12 soundset, at the moment it has only one audiofile which then pitches higher when speed raises. I'd like to try and make the sound more variable.
-
Thanks @Grimes! Yea I see now what you mean, windows looks smudged with the white texture but if I make them black they are more clear. Something I need to fix

I think someone hinted me EAT1963 mod earlier but then I forgot it. Looks like it'd be easy to implement, thanks for the reminder

-
There will be 6x4 and semitrailers too

Same kind of set as I did for Volvo F12
-
Cabins are pretty much done, needs few minor details anymore
-
What I can see is that it is not. Without a map the model has a bright look but with ao maps it will look better and much more detailed. It's hard to paint ao map to the modelWhatever you bake in 3d modeling software or Substance Painter. My Volvo F12 is good example, if you check it's albedo maps, you can see details that are on the texture. Like door gaps for example.
-
Time to open thread for this too, will be same kind of set which I did for Volvo F12. Here are first screenshots from different type of cabins

-
-
-
I have started to convert semitrailers but for some reason fakebogies stopped working and I have no idea why. My setup looks like this
Which then does this ingame:
Coordinates are correct, first is the middle point of the truck, second the fifth wheel where the trailer supports and third is the middle point of the trailer. Group ID's are correct too. I have done fakebogies before too with succes but now I'm stuck with this for some reason

Here's the mdl file too
Code
Alles anzeigenfunction data() return { boundingInfo = { bbMax = { 3.92024, 1.52273, 3.986, }, bbMin = { -11.80024, -1.52273, -0.0, }, }, collider = { params = { }, type = "MESH", }, lods = { { children = { { id = "vehicle/truck/volvo_f12_semitrailer_globetrotter_lod0.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "GROUP", }, { id = "vehicle/truck/volvo_f12_semitrailer_box_trailer_lod0.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "GROUP", }, }, matConfigs = { { 0, 0, }, }, static = false, visibleFrom = 0, visibleTo = 150, }, { children = { { id = "vehicle/truck/volvo_f12_semitrailer_globetrotter_lod1.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "GROUP", }, { id = "vehicle/truck/volvo_f12_semitrailer_box_trailer_lod1.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "GROUP", }, }, matConfigs = { { 0, 0, }, }, static = false, visibleFrom = 150, visibleTo = 300, }, { children = { { id = "vehicle/truck/volvo_f12_semitrailer_globetrotter_lod2.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "GROUP", }, { id = "vehicle/truck/volvo_f12_semitrailer_box_trailer_lod2.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }, type = "GROUP", }, }, matConfigs = { { 0, 0, }, }, static = false, visibleFrom = 300, visibleTo = 4500, }, }, metadata = { availability = { yearFrom = 1977, yearTo = 0, }, cost = { price = -1, }, description = { description = _("Volvo F12 series had many innovative features for its time, most notably a safety cab with high level of ergonomics for the driver"), name = _("Volvo F12 4x2 Box semitrailer"), }, maintenance = { lifespan = 30, runningCosts = -1, }, roadVehicle = { configs = { { axles = { "vehicle/truck/volvo_f12_semitrailer/a1_lod0.msh", }, wheels = { "vehicle/truck/volvo_f12_semitrailer/w1_lod0.msh", }, FakeBogies = { {Group = 1, offset = 0, position = 1,}, {Group = 11, offset = 0, position = -0.03,}, {Group = 11, offset = 0, position = -5.58709,}, }, }, { axles = { "vehicle/truck/volvo_f12_semitrailer/a1_lod1.msh", }, wheels = { "vehicle/truck/volvo_f12_semitrailer/w1_lod1.msh", }, FakeBogies = { {Group = 1, offset = 0, position = 1,}, {Group = 11, offset = 0, position = -0.03,}, {Group = 11, offset = 0, position = -5.58709,}, }, }, { axles = { "vehicle/truck/volvo_f12_semitrailer/a1_lod2.msh", }, wheels = { "vehicle/truck/volvo_f12_semitrailer/w1_lod2.msh", }, FakeBogies = { {Group = 1, offset = 0, position = 1,}, {Group = 11, offset = 0, position = -0.03,}, {Group = 11, offset = 0, position = -5.58709,}, }, }, }, power = 283.0, soundSet = { name = "volvo_f12", }, topSpeed = 80.0, tractiveEffort = 40.0, weight = 15.0, }, transportVehicle = { capacities = { { capacity = 112, type = "CONSTRUCTION_MATERIALS", }, { capacity = 112, type = "FOOD", }, { capacity = 112, type = "GOODS", }, { capacity = 112, type = "MACHINES", }, { capacity = 112, type = "PLANKS", }, { capacity = 112, type = "PLASTIC", }, { capacity = 112, type = "TOOLS", }, }, carrier = "ROAD", loadSpeed = 2.0, multipleUnitOnly = false, }, }, } end