I'll have to agree with GrijzePilion. I'm not a fan of Blender (mainly because of the UI), I use 3DS Max instead, but as the free options go Blender is 100x better than Sketchup and it is usually the program I tell people to try when they ask me how to get into making 3D models. The online learning material available for Blender is also unmatched by anything else.
Beiträge von killakanz
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
-
-
Your model looks like something straight out of SketchUp.
Well, looking at his previous screenshots... It is...
-
Hey TheMasterNerd.
Great to see progress on this, and that Velvet is helping. It'll make a great addition to the British stock on the workshop.
But before that, could you rework the buffers? They're really not looking right at the moment. They need to be bigger, and further apart...
-
Excellent start, but don't be too afraid of making certain details too big... trust me it looks worse when things end up too small!
Hopefully you'll find this useful
Also don't forget, the best reference when making a model is the real thing. Gather many pictures from the web and study them closely for shapes and details.
[Blockierte Grafik: http://www.docbrown.info/docspics/ArchiveSteam/asmisc01/Dsc_0746.jpg]
Keep it up!
-
It would be nice to see one of these 225 projects completed. You're not the first to start one but the others seemed to just go AWOL...
-
Updated on the filebase.
The 101 people who already downloaded it should do so again, sorry.
the filesize is much smaller now and the dds textures will be much kinder to your system performance.
-
Just to let everyone know this mod will get a patch tomorrow.
The download is pretty big. The main cause is the textures, they're tga and really big. Tomorrow I'll convert the whole lot to dds, which is much more efficient and will shrink the file sizes considerably without losing detail, also the mip-maps will make the mod easier on your system.So yeah... day-1 patch coming up...
-
Now on the Filebase:
British Rail Class 86And on the Steam Workshop!
http://steamcommunity.com/shar…223250240&tscn=1512583591Enjoy!
-
Test Video!:
Externer Inhalt www.youtube.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.Expect a release this evening
-
In TpF model viewer. Getting close to release
-
WIll you do other liveries like intercity and virgin?
BR Blue and Freightliner green planned for release. Others will follow later, Substance Painter's layers mean it's easy for me to repaint it, the livery including numbers and logos etc is just flat colours...
Time to start on the interior and make those windows transparent
-
*smugface*
-
The Standard Class 9F was the last of the British Rail Standardised classes.
Designed for fast, heavy freight over long distances. It was one of the most powerful steam locomotives ever built in Britain. 251 were built between 1954 to 1960, but with the end of steam already on the horizon they were short-lived, some serving for just 5 years.
92220 'Evening Star' was the last steam locomotive built for British Rail and was already earmarked for preservation before it was built, and survives today with 8 others of the class.British Rail Standard Class 9F
Merry Christmas everybody.
-
Some more progress.
-
The modeling stage is nearly done. Just a few more roof details.
The pantograph is stretched out a little more than it normally would be, hope it doesn't look too silly... The problem is Transport Fever's overhead cables are 5.917 meters, but the usual height of UK wires is a mere 4.6 meters...
-
And it looks it is impossible to create a (proper) cdr / mga with SP.
Actually, it can.
When you export your textureset, you can set what S-P uses for each channel of each exported texture. The MGA can simply use the Metallic, Glossiness and Ambient Occlusion channel that are created by Substance Painter when you start a PBR project and this result works perfectly well in Transport Fever (this is the setup I used on my mk1 coaches during the free trial earlier this year).
Once your project is underway, you can add custom channels (see left), which can be painted on in your layers like any other. You can use these to create the CDR.But I would agree with Skyjoe. 2D editing is still quite important and has it's strengths. This is why S-P itself has a 2D mode where you paint on the texture map instead of the model. But I'm not very good at using photoshop to make my textures... The differences between this and my previous mods is already obvious. Can't really argue with the results of using S-P...
But repaintability is more about how well the modeller has set up his UV layout in whatever modelling program he uses. S-P does not unwrap UVs, you have to do that before you import your model into S-P.
Sure, S-P makes the UV layout a little less important, but it's not an excuse to drop your standards. With properly laid out UVs, it is entirely possible to use photoshop to repaint a texture originally done in Substance Painter. -
As OnionJack said, there's loads on tutorials on youtube.
I tried S-P on a one month trial earlier this year. -
I love Substance Painter... what an awesome program!
-
Substance painter
-
Some progress.
Learned how to bake shadows. Hoping this will be my best looking mod yet...