I'm actually trying to recreate the Yugoslav 760mm guage railways and while we don't have the right carriages now the ones available in the Austria 760mm would look good enough if they could be put into a olive green like colour.
Beiträge von Agunter999
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
-
-
Hi, would you be able to do a recolourable version of the carriages? It would be great and add more flexibility
-
This opens up the opportunity to do some great eastern European style stations I am very excited
-
The carriages look fantastic
-
The addition of couchettes is a really great addition. Thanks
-
Narrow platforms have been the thing I've wanted the most for TPF2 for a long time. I'm so excited to see it coming!
-
I'm really looking forward to the old DR waggons, there are many scenarios they could be used in. From what I've seen so far they are looking great. Thank you
-
I got to try these out yesterday and I absolutely loved them, thank you so much!
-
Would it be possible to get some 1 meter width platforms to represent the style seen in eastern Germany a bit?
-
Would it be possible to make the passenger car recolourable so we can also have nice dark green wagons. not just brown ones?
-
Hi, my game seems to crash after about 30 mins with this error:
Uncaught exception while in class UI::CSelector
Exception type: Unknown exception
Details:
Error message: vk::Queue::submit: ErrorDeviceLost
Minidump: C:/Program Files (x86)/Steam/userdata/67114126/1066780/local/crash_dump/2d2897d7-a1bd-44fa-9ca9-0a46104735e7.dmp
In file: ..\..\src\Lib\renderer\vulkan\VulkanRenderContext.cpp:1407
In function: void __cdecl VulkanRenderContext::HandleDeviceLoss(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)
__CRASHDB_CRASH__ struct Exception: ..\..\src\Lib\renderer\vulkan\VulkanRenderContext.cpp:1407: void __cdecl VulkanRenderContext::HandleDeviceLoss(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &): vk::Queue::submit: ErrorDeviceLost
Exception type: Unknown exception
Details:
Error message: vk::Queue::submit: ErrorDeviceLost
Minidump: C:/Program Files (x86)/Steam/userdata/67114126/1066780/local/crash_dump/2d2897d7-a1bd-44fa-9ca9-0a46104735e7.dmp
In file: ..\..\src\Lib\renderer\vulkan\VulkanRenderContext.cpp:1407
In function: void __cdecl VulkanRenderContext::HandleDeviceLoss(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)
I guess it is related to my graphics card. Or well lack of.
Any workaround known of at this stage?
-
The roof seems a little too tall, you might want to bring it down a notch or two
-
Looks lovely - what is the tri count?
Does it have LODs? I would love to use this in bigger maps.
-
THIS IS AMAZING, I've been waiting for this for ages. Really, big thanks. Things like this really make the game special as it creates space for much better realism. Rural stops no longer need to look like hauptbahnhofs !
-
These have so much character, I love them!
-
My idea to solve that problem is to build a module that contains platform and track all in one. This would result in an about 2m wide (very narrow but realistic in this case) platform without violating the 5m spacing. But this will require some new models and I also have to find out what to write into the script in order to make it work with any other station modules... It will take some time but I am sure there is a way to build this
Combining the two together, I had not thought of that. That sorts out the wheat from the chaff I guess. It should be possible, it is just about getting the paths in the right place I guess. Good luck.
-
Indeed I already have such versions in mind. My long time plan is to build realistic station modules for all eras at least for German railways. The challenge will be to build a narrow looking platform that still fits into the 5m-coordinate-system of the modular station in order to keep it compatible...
But of course I will finish the modern versions (and some repaints for them) first before building more models.
The 5m corridor is a big problem indeed. I did some experiments changing both the corridor width and the width of certain modules and always ended with a ctd after a few mins. I wish you luck! Thank you.
-
Hi, do you think it will be possible to do small island platforms as seen in the many east German rural railway stations?
Examples:
http://img229.imageshack.us/img229/8759/2004ba3.jpg
https://www.bahnbilder.de/1024…litz-22022012--658523.jpg
-
I had no idea about this chapter of rail history at all, this is amazing! Thank you very much.
-
The model looks great! You have managed to put some amazing character into it!