Beiträge von Agunter999

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

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Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


    Hello, I have just found this and I can tell you a number of issues have been addressed. My biggest issue (appart from having german language skill of nil) is that currently all buildings act as homes despite the fact they are denoted as their correct type. Here is the latest BETA version attached.

    Ok, so new question, the town building take their parameter from the .bud files which are numbered by year. I do not understand how the game references these as there is no reference to them at all. ie no require "xxxx.bud" Also where on earth does params.ParcelFaces come from.

    When I use that I get the unexpected symbol near f thing. Here is the code inline

    Ok, so I want this to have variable categories so I am trying this code and well what have I don't wrong



    Code
    categories = 
    if landUsetype == "INDUSTRIAL" then {"Industrial", "Town" } 
    esleif landUsetype == "COMERCIAL" then {"Comercial", "Town" } 
    elseif landUsetype == "RESIDENTIAL" then {"Residential", "Town" } 
    end

    I'd also like to do a similar thing with the order but with 'era' as the perameter