There is a hotfix
Beiträge von Enzojz
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When moving the planning (snapping) tool after already setting up some values in the station menu, all parameters are reset. That is, the default track number, type, fences, platforms, etc... IOt would be nice if the planner did not reset all key-value pairs of the station menu.
That's because there's an error in the calcules and the params are reset to default to prevent CTP, see stdout for error infos and there's params givens when the crash happened.
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The mod has been updated to 1.6
1.6
Reimplementation of terrain-cutting to avoid zig-zags and problems upon rebuilding
Thinner and more realistic retaining wall
The retaining wall in the station and assert are aligned to "Track Design Patterns" mod
Better collision detection to avoid impossibility to build -
Maybe you could also create a roundabout in this style?
Very rare to see roundabout in China so maybe it's not in his scope
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Sure for flying junction and under cut station
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Version 1.5 updated.
* Rework on terrain implementation to have zig-zag-less and smooth terrain cutting
* New thinner and realistic wall models
* Improved model collision detecting to help construction easier
* Bugfix on slope model error on switches, crossover and track ladders
* Added brick tunnel entry -
As I got it it would only be another groundface (colour on the ground)
Just fill it as "hole", the shader will make it transparent
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feel much better with these zig-zag less and thin infrastructures

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I use it directly since it's a mod full of objects
Edit by Yoshi: Removed full quote. Be aware of the forum rules.
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Just use hole as the key for a groundFace.

Yes, it's a shame we have been asking UG for this for a very long time and it's just under the res.
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An update will be come this weekend or earlier the next week: the vertical terrain problems are generally fixed and the mod will have more realistic and thinner walls. That's an minor update but I think everyone will like it. The flying junction will be the next to update.
In general you can expect the smooth retaining wall like following, without zigzags both inside and outside..
yes, that's because I found the way to make holes like tunnel entries do

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I will make an update to track design pattern and flying junctions first, since I have some bug fixes on these two mods and the way to make a hole is found some I can make the wall thinner and a more beautiful look.
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Ok, the "proof of concept"
It took me some time of get understand the behavior of the windows api between the input and output since there was a dpi conversion which is not so pleasant.. and I recoded all my prototype c# code in f# and replaced some 3rd party code in my own way that pleased me

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Ok...so many bug, let me clam down a little
and keep correcting -
And the manuel version ?
Updated.
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The steam version has been fixed.
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Imho, having each glyph in it's own dds texture is a performance nightmare... you should use a texture atlas per font...
Not so much, for Unicode Latin + Cyrillic + Greek in 100x100 each it weights about 20MB in total, the problem is for every dds I need to have specfic mtl + mdl + mesh + blob that's a waste..
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The proof of concept will be in the next update of utlimate station (and bugfix), and you can already seen this in the demo video of the planner (
)Externer Inhalt www.youtube.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.maybe I will make a station name on platform mod (how to call it!?)
(In my impression, there was a manual platform glyphs mod on steam but I can't find it!)the problem is to inject the station name automatically, you need do a two-step operation.