OK, find a way to over turn the terrain alignment bug of the game so that multi-step construction become possible
Feel myself smart!
Beiträge von Enzojz
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Today I archived this
Unfortunately a terrain align bug form the game prevent this mod being useful (as you can see already in other components)
But I will finish it
I am considering using the approche in the river and lake mod to create objects in this mod
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So I have something this night
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I am going to add stacked roads over tracks in this mod
Some thing like this:
https://www.google.com/maps/@4…6.44h,71.1t/data=!3m1!1e3
like this
https://www.google.com/maps/@4…6t/data=!3m1!1e3?hl=zh-CN
or like this
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I am going to rebuild the underground station and elevated station, useing ultimate station's approche
I will start with underground station first
So any wishes to get a better underground station is welcomed.
I have already some baseline about the new underground station (difference to ultimate station):
1. The platform ends are aligned, so they are not equal on curves, since I see in real world they are all aligned.
2. Probably all platforms are based on the same length (no length variation)
3. I don't know if I need to support displaced platform, that exists in real world but rare.
4. No width variation since nearly impossible to create a varied width underground space in this gameWhat I will implement in plan
1. Internal station models, so the station will have decorated walls and ceils (I need examples)
2. Internal structures (I mean colonms) (I need examples too)
3. New entries (I need examples too too too..)So I need lot's of references...
For elevated station, I don't have currently much idea, I want to make it not only in viaduct, but on retaining walls, the entry is in the lower level, maybe with suspended platforms over your head..in all examples are needed..
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Hallo zusammen. Habe das selbe Problem. @Enzojz Track Design Patterns update gemacht und dann schmiert TPF ab.
Sorry I have uploaded a wrong version now fixed please redownload.
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Updated to 1.3 to use Ultimate station's algorithm to build models
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A "feature" looks like a bugAnd what about the space when I want to build it close to a station? Suitable options to your great ultimate station...
What's it?
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I think 89 degree is nothing different to 90 degree..but for 90 degree I need to implement 91 - 99 degree which may problematic for the mod.
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His mod works greatly why I need to make a similar one?
Edit by Yoshi: Removed full quote.
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Got an inspiration and fixed
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yes, that's why I am in trouble.
In version before, the mdl has property static = false so the game always gives the correct normals, then I put it in true so it happens, however if it's false, in the current system the models are cut off systematically and you see triangles, I need to create flipped normals models to fix it.
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Quiet reasonable...
i am in trouble...Edit by Yoshi: Removed full quote.
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Default params?
Edit by Yoshi: Removed full quote.
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It's a new one for constructed one? Have you upgraded both mod?
Edit by Yoshi: Removed full quote.
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An update to flying junction / road extension have been done using techinique from Ultimate Station
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The 1.9 version have been uploaded here.
It's a stage version and I will be work on new underground station and elevated station in following months.
Hallo!
Ich habe von der ursprünglichen zur Version 1.6 gewechselt.
Zu sehen ist der selbe Bahnhof, lediglich der Radius des Gleises am Bahnhofsgebäude wurde geändert. Und warum ist das Gebäude auf den Gleisen/Bahnsteigen?Was läuft da schief?
Check the lastest 1.9 version that have just been uploaded.
I have seen this bug before the release of 1.8 but I forgot if I have get it fixed, since I was in vacation in past weeks. -
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May I ask how much time you need?
Aproxximately, days? weeks? month?
Because then I might wait to build some stations.I don't know, I have a new baby this year..
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The next update will be the terminal variants.