What's the problem, I saw edges are not connected
Edit by Yoshi: Removed unnecessary quote.
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What's the problem, I saw edges are not connected
Edit by Yoshi: Removed unnecessary quote.
Curves, variable width with platform offset.
Surface entry it almost finished.
Do you take the standard platformheight Or do you want to take other platform heights? I would like this height for the S-Bahn traffic in Germany :https://de.wikipedia.org/wiki/Bahnsteigh%C3%B6he
200, 280, 380, 550, 680, 760, 915, 960, 1100, 1219, 1250, 1380
That's neat!
Can they be used by cars/trucks, or are they just passenger tunnels?
They are entries.
Ok it will be a new option.
I guess he means walls instead of these ugly stone cliffs next to the walkways.
Btw. why dont you want to create an elevation height setting? I don't know how exactly your script works but to me it seems like "just" moving the models up to the prefered height and adding walls to the sides of the station if the height is not 0. I'd also like that feature.
Minor adjustment will still be there but it won't more than the elevation changes on the station itself +/- 10m.
Maybe with optional Walls?
Means walls in place of fences?
It would be possible
Yes that would be so nice! If you want ro build the train station higher than the streets, and than with optional walls, so nice.
This station may not have elevation higher than level, these are street lower than station..
Looks much better now
would it be possible to have a stair from street level to the platforms? Not even functional, just an eyecandy - because I would assume it as logical, that when a street goes underneath a track, there's a stair connection
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The problem is, it could be very complicated, since I must make the stair be orthogonal to the platform.
This is what I got for the underground thing
Not easy these decoration work, it may become very ugly..
and idea for the second case?
you can just invert the affine matrix calculation and the resulting 3x3 matrix.
that's just what I do actually
I tried to shorten the calculation by working with 3x3 matrices internally, which can be solved even faster when using Cramers algorithm. I think with 4x4 matrices the decomposition takes almost 4 times as long.
Yes, almost 4 times longer to get the det(m) of 4th order, for flat cases I use 3x3 matrices.
Do you have an idea about the performance impact of the triangle transformation method, compared to a classical model? I also used this method for the streams mod. I was afraid, that the management overhead for the many models would affect the display rate...
I can't see impact on number of mdl objects in the scene, since they isn't actually more triangles that others (maybe only 1.5x), but the impact of performance to get these matrices are huge, especially when I need to deal with slope (simplified calculations for flat cases)
Not much progress during the vacation, I added a slope entry to the platform.
Ok,would you be so friendly as to make a 140m station.
Added.
Now we have 40, 60, 80, 100, 140, 160, 200, 240, 320, 400, 480, 500, 550, 850, 1050, 1750
@Enzojz: I am interested in your algorithm So you have triangles and rotate and resize them? I guess you create the passenger edges separate
To have perfect curved transformations, you need ability to transform a rectangle to a trapezoid, which is out to the scope of affinity matrix used in the game (you need to introduce sin and cos of an angle as a variable in the matrix), so my way it back to the fundamental of 3D, use triangulated (projection in Z) models to composite the platforms, since with affinite matrix you can transform any triangle as you want. The rest thing is almost all about using linear algebra to get the matrix for each piece of triangulated model(this can still be simplified by a series of hypotheses such as the type of triangle as input so that some simple triangle functions can work in place of linear algebra, and this simplified method is what I have used in elevated station to get the sharp angle in the roof)
What about @Randomx7 tunnel entry?
It's a station entry so customized
Get first kind of secondary entry work...it needs decoration...
There will also be surface secondary entries
why over 550? Nobody will need this i think :o
For freight that exists.