@JohnWatson you can download it on this site.
One of the building for "Big international harbour". 13k triangles.
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
@JohnWatson you can download it on this site.
One of the building for "Big international harbour". 13k triangles.
@Eisenherz1950 we know about this problem.
lines changed into the bus terminal. Change lines manual
"Product base" for first era
i think i had a problem yesterday with the stone mine.As they grow from 3 to 4 the game crashed to desktop.as i make it manual,everything was perfect and the game doesn't crashed
we will check this. Thanks for the info
Hallo, ich habe ein Problem. Nach dem Patch werden die Güterhaltestellen auf dem Gelände der Warenfabrik nicht mehr erkannt und können nicht mehr in eine neue Linie aufgenommen werden!
MfG
do you can give screenshots?
Product base for new era is done. He will available from 1950.
He have 5 truck terminals and no lvls
Only manual constructing.
It sounds weird but I often use your factory assets as station buildings.
So thank you for this great mod.
Many thanks, it's inspires =)
Full set of the buildings for "Product base" is done. All have 3 lods. Next - we will create this factory. All assets will be availability in assets menu.
First buildings for "Products Base". This factory will be collect Milk, Fish, Fruits and will create Foods. Cost for buildings will be very low. Also this base will have many truck terminals.
If in Germany/England this factory have other name, you can write me here. In Russia it's sound as a "Products Base" (Продуктовая база)
Small international harbour is done. Cargo for export chose random from list. For import it's permanent - Salt. Textures for heap also are selected randomly.
Harbour content truck, rail and water terminals. For water and rail terminal you can choose side. Special for water terminals small pointers under Crane help you.
Random cargo list
"STEEL", "PLASTIC", "MACHINES", "ALUMINUM", "CLOTHES", "CHEMICAL", "PAPER", "CARS", "COM_AUTO"
At the moment I can not give you an exact answer. There is a problem. We know about it. We are looking for solutions.
New Fishing boat is done.
Many thanks to all
Small news: we are add two finals cargo - Cars (Commercial zone) and Commercial auto (Industry zone)
Unfortunately, we now have very little time for work . I hope we finish our work.
@shadowmio it's natural colour:
We created new Fishing vessel ( 4000 triangles ). Need create only lods and interior. He have visualization of cargo =)
Because the Grain Silo no longer contains it's own field. It was decided to put him in a separate asset with random tractor assets
We also redesigned textures for Cotton Field
New fish boat for first era. The pipe can be folded
@KarlCharlson, can't say =( I have a lot of work with this mod.
Need create 3 factories: Small port, International harbor and Car factory. Add assets into the Grain silo, Fish plant. Create 3d models for Car factory and new two cargo for him. Create textures for 3 ships.
2.55 not stable now. Waiting. And Aluminium mill can't work in 2.4.2. He content other code.
New harvester - Niva SK4
Next harvester Claas Matador